Stellaris

Stellaris

Advanced Weapons (2.2+, Alpha)
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Update: 25 Feb, 2018 @ 2:50am

1. Updated for 2.0.

2. Adjusted all of the stuffs' numbers to follow new 2.0 weapon stats.

3. Base files are now 2.0.

4. Now weapons use "Hide Obsolete Component" settings, so much less clutter if you use this setting.

Update: 10 Dec, 2017 @ 7:21pm

1. Updated for 1.9

2. Reduced the regeneration rate of space amoeba strikecraft by 1/2~1/3. Notice this is rather drastic change, which reduces the performance of these weapons, a lot. This should help for less cluster for ships and stuffs.

Update: 21 Sep, 2017 @ 8:50pm

1. Updated for 1.8. That was long.

2. Adjusted the costs of weapons based on vanilla weapons. A lot have changed.

3. Swapped the requirements for modded Flak cannons. Now Heavy Flak tech will come first and have to be researched to get higher tier flaks, which are not equipped on point defense slots. Later I may decide to make point defense versions for these flak cannons to follow vanilla closely.

4. Further nerfs on black amoeba fighters and bombers.

Update: 16 Jun, 2017 @ 1:16pm

1. Some updates.

Update: 15 Jun, 2017 @ 7:47am

1. Some updates.

Update: 9 May, 2017 @ 7:14am

1. Some updates.

Update: 5 May, 2017 @ 12:49pm

- Ivory Lance's tracking value has been halved and a bit more expensive.
- Nerfed the 6th tier of amoeba bombers and fighters a bit.
- Buffed the twin-linked autocannons (more precisely, their min damages have been slightly buffed)

Update: 6 Apr, 2017 @ 7:52pm

-"Updated" for 1.5.

Update: 5 Dec, 2016 @ 2:05pm

-"Updated" for 1.4 (yeah, only internal version number has been changed.)

Update: 3 Dec, 2016 @ 6:43am

-The color of Ivory Lance is a bit blue-purple-ish due to some people feeling white effect of the lance too strong.

-The space amoeba strikecraft will move more gracefully.... with exchange of being reduced in combat effectiveness. See how this fares out.