Stellaris

Stellaris

ISBS: Doomsday Weapons & Ships
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Uppdatering: 7 maj, 2017 @ 21:30

  • Fixed an issue with galactic view zoom default.

Uppdatering: 2 maj, 2017 @ 0:29

  • Updated with Russian Translations. HUGE thanks to Spectrum for translating!!

Uppdatering: 19 apr, 2017 @ 8:10

  • Fixed an issue with fleet power calculations. Reduced fleet power should now be back in effect.

Uppdatering: 11 apr, 2017 @ 11:30

  • Fixed ringworld megastructure / construction size issues.
  • Fixed swarm traits spawning on your admirals, which allowed easy identification of the changelings.
  • Leviathan base evasion buffed, however a -40% multiplier was added to prevent evasion from scaling too much (modifier will probably be tweaked in the future).
  • Reduced AI influence gain from ISB buff since they appear to be more aggressive with expansion now.

Uppdatering: 8 apr, 2017 @ 5:09

  • Fixed a bug with Erebus being unbuildable.

Uppdatering: 8 apr, 2017 @ 1:30

  • 1.5 compatibility hotfix.

Uppdatering: 25 feb, 2017 @ 1:25

  • Added difficulty settings for Crisis, Guardians, Fallen Empires, and Awakened Empires. These can be found under Empire Policies (enter free_policies into the game console to make policy changes without a cooldown).
  • Updated ship behaviour for Titans and Erebus. They should now maintain a suitable distance during battle (based on their combat core).
  • Fixed a bug with application of crisis difficulty settings (Thanks to MacrosoftWord for reporting the bug!)
  • Updated the model for Mammalian Titans.
  • Reduced the base HP of Fallen Titans by approximately 30%.

Uppdatering: 26 dec, 2016 @ 10:02

  • Updated for ISB Balance Compatibility.

Uppdatering: 17 dec, 2016 @ 12:22

Weapons
  • Fixed bug with Erebus combat drones not being able to target enemy fleets.
  • Tweaked strike craft behaviour.

Uppdatering: 6 dec, 2016 @ 2:02

  • Updated for 1.4 compatibility.