Stellaris
ISBS: Doomsday Weapons & Ships
Exibindo entradas 21–30 de 54
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Atualização: 7/mai./2017 às 21:30

  • Fixed an issue with galactic view zoom default.

Atualização: 2/mai./2017 às 0:29

  • Updated with Russian Translations. HUGE thanks to Spectrum for translating!!

Atualização: 19/abr./2017 às 8:10

  • Fixed an issue with fleet power calculations. Reduced fleet power should now be back in effect.

Atualização: 11/abr./2017 às 11:30

  • Fixed ringworld megastructure / construction size issues.
  • Fixed swarm traits spawning on your admirals, which allowed easy identification of the changelings.
  • Leviathan base evasion buffed, however a -40% multiplier was added to prevent evasion from scaling too much (modifier will probably be tweaked in the future).
  • Reduced AI influence gain from ISB buff since they appear to be more aggressive with expansion now.

Atualização: 8/abr./2017 às 5:09

  • Fixed a bug with Erebus being unbuildable.

Atualização: 8/abr./2017 às 1:30

  • 1.5 compatibility hotfix.

Atualização: 25/fev./2017 às 1:25

  • Added difficulty settings for Crisis, Guardians, Fallen Empires, and Awakened Empires. These can be found under Empire Policies (enter free_policies into the game console to make policy changes without a cooldown).
  • Updated ship behaviour for Titans and Erebus. They should now maintain a suitable distance during battle (based on their combat core).
  • Fixed a bug with application of crisis difficulty settings (Thanks to MacrosoftWord for reporting the bug!)
  • Updated the model for Mammalian Titans.
  • Reduced the base HP of Fallen Titans by approximately 30%.

Atualização: 26/dez./2016 às 10:02

  • Updated for ISB Balance Compatibility.

Atualização: 17/dez./2016 às 12:22

Weapons
  • Fixed bug with Erebus combat drones not being able to target enemy fleets.
  • Tweaked strike craft behaviour.

Atualização: 6/dez./2016 às 2:02

  • Updated for 1.4 compatibility.