Stellaris

Stellaris

Cybermen Race Mod
Showing 11-20 of 29 entries
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Update: 3 Nov, 2020 @ 11:41am

v2.0.2: {2020/11/03}
-Updated thumbnail.

Update: 3 Nov, 2020 @ 11:38am

v2.0.2: {2020/11/03}
-Attempt at updating thumbnail.

Update: 3 Nov, 2020 @ 11:35am

v2.0.2: {2020/11/03}
-Fixed compatibility with Stellaris version 2.8 "Butler".

Update: 18 May, 2020 @ 1:13pm

v2.0.1: {2020/5/18}
-Fixed compatibility with Stellaris version 2.7 "Wells".

Update: 23 Mar, 2020 @ 1:44pm

[Updated thumbnail]

Update: 23 Mar, 2020 @ 1:32pm

Update: 23 Mar, 2020 @ 1:28pm

v2.0.0: {2010/3/23}
-Fixed compatibility with Stellaris version 2.6 "Verne":
*Now all the cyber empires are Machine species with "Driven assimilators" civic.
*Cyber Mondas empire now uses the "Ice Age" origin from the mod "Subterranean Planets".
*The Cyberiad empire now uses the "Resource consollidation" origin from Synthetic Dawn.
-Removed "Fearsome" trait.

Update: 5 Jul, 2017 @ 11:55am

v1.2.4: {2017/7/5}
-Added English localisation files in place for French, German, Portuguese and Polish, util I find anybody who can translate them.
-Corrected tiny details in Spanish localisation.

Update: 2 Jul, 2017 @ 7:15pm

v1.2.3: {2017/7/3}
-Now all the Cybermen portraits do not spawn for random AI empires.

Update: 2 Jul, 2017 @ 6:28pm

v1.2.2: {2017/7/3}
-Fixed yet more details on the system initializers.