Stellaris
Improved Space Battles [Balance]
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Actualización: 23 SEP 2017 a las 1:51

  • Reduced the cost of most mod techs by 15% - 40% to speed up the game.
  • Re-enabled multiple crises.
  • Increased crisis spawn chance.
  • Fixed very hard difficulty scaling.

Actualización: 22 SEP 2017 a las 10:12

  • Initial compatibility hotfix for Stellaris 1.8.
  • Added ship name / design localisations (Thanks to Spectrum for all the work done in updating the localisations, and sorry it took so long to update!)
  • Added Brazilian Localisation (Thanks to Salomus for the translation, and sorry it took so long to update as well!)
  • Reverted almost all weapons back to vanilla 1.8 values. XL weapons and ED weapons remain modified.
  • Reduced crisis damage / hp scaling by ~35%
  • Removed planet plane modifications for better compatibility with other mods
  • Removed fleet power calculation modifications now that the overflow issue has been fixed.

Actualización: 23 JUN 2017 a las 7:12

  • Reverted version number back to 1.6.2

Actualización: 15 JUN 2017 a las 8:51

  • 1.7 compatbility patch, upload #2.

Actualización: 15 JUN 2017 a las 8:27

  • 1.7 compatibility patch.

Actualización: 7 JUN 2017 a las 0:18

  • Tweaked base scaling values (now approximately 10% less hp/shields) that affects FEs/AEs/Crises.
  • Nerfed Fallen Titans (25% increased build time, -40% armour, -2000 base hp, -3500 base shields).
  • Tweaked habitable planets scaling so it doesn't become too crazy at higher values.
  • Another attempt to fix system sliding.

Actualización: 22 MAY 2017 a las 2:39

  • Fixed the system sliding bug, you can use arrows to navigate through systems again.

Actualización: 9 MAY 2017 a las 23:28

  • Yet another ringworld fix...

Actualización: 9 MAY 2017 a las 12:59

  • Fixed more ringworld scaling issues. That should be (hopefully) the last of them.

Actualización: 9 MAY 2017 a las 12:21

  • Updated for 1.6 compatibility
  • Shifted many balance adjustments over to the new scaling system. Work in progress.
  • Reduced Particle/Tachyon Lance range to 110 (was 120).
  • Updated swarmer missile stats to vanilla values.