Stellaris
Improved Space Battles [Balance]
กำลังแสดง 11-20 จาก 85 รายการ
< 1  2  3  4 ... 9 >
อัปเดต: 23 ก.ย. 2017 @ 1: 51am

  • Reduced the cost of most mod techs by 15% - 40% to speed up the game.
  • Re-enabled multiple crises.
  • Increased crisis spawn chance.
  • Fixed very hard difficulty scaling.

อัปเดต: 22 ก.ย. 2017 @ 10: 12am

  • Initial compatibility hotfix for Stellaris 1.8.
  • Added ship name / design localisations (Thanks to Spectrum for all the work done in updating the localisations, and sorry it took so long to update!)
  • Added Brazilian Localisation (Thanks to Salomus for the translation, and sorry it took so long to update as well!)
  • Reverted almost all weapons back to vanilla 1.8 values. XL weapons and ED weapons remain modified.
  • Reduced crisis damage / hp scaling by ~35%
  • Removed planet plane modifications for better compatibility with other mods
  • Removed fleet power calculation modifications now that the overflow issue has been fixed.

อัปเดต: 23 มิ.ย. 2017 @ 7: 12am

  • Reverted version number back to 1.6.2

อัปเดต: 15 มิ.ย. 2017 @ 8: 51am

  • 1.7 compatbility patch, upload #2.

อัปเดต: 15 มิ.ย. 2017 @ 8: 27am

  • 1.7 compatibility patch.

อัปเดต: 7 มิ.ย. 2017 @ 12: 18am

  • Tweaked base scaling values (now approximately 10% less hp/shields) that affects FEs/AEs/Crises.
  • Nerfed Fallen Titans (25% increased build time, -40% armour, -2000 base hp, -3500 base shields).
  • Tweaked habitable planets scaling so it doesn't become too crazy at higher values.
  • Another attempt to fix system sliding.

อัปเดต: 22 พ.ค. 2017 @ 2: 39am

  • Fixed the system sliding bug, you can use arrows to navigate through systems again.

อัปเดต: 9 พ.ค. 2017 @ 11: 28pm

  • Yet another ringworld fix...

อัปเดต: 9 พ.ค. 2017 @ 12: 59pm

  • Fixed more ringworld scaling issues. That should be (hopefully) the last of them.

อัปเดต: 9 พ.ค. 2017 @ 12: 21pm

  • Updated for 1.6 compatibility
  • Shifted many balance adjustments over to the new scaling system. Work in progress.
  • Reduced Particle/Tachyon Lance range to 110 (was 120).
  • Updated swarmer missile stats to vanilla values.