Stellaris
ZBeautiful Battles
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Actualización: 7 DIC 2018 a las 5:33 p. m.

Update v 4.4

- Updated for 2.2 Le Guin

Actualización: 7 JUL 2018 a las 2:35 p. m.

Update v 4.3

- Increased ship speeds to an intermediate level so that out-of-combat in system speed
does not suffer too much.

Actualización: 6 JUL 2018 a las 11:43 p. m.

Update v 4.2

- Rebuilt mod from scratch! Changes listed in Description...

Actualización: 24 SEP 2017 a las 7:14 p. m.

Update v 4.1

- Updated to 1.8 version of Stellaris

Actualización: 15 MAY 2017 a las 7:35 p. m.

Update v 4.0

- Removed variable MOVE_SHIP_TO_FLEET_MAX_DIST from defines.txt to fix
Fleet combination bug
- Updated to 1.6 version of Stellaris

Actualización: 20 ABR 2017 a las 8:10 p. m.

Update v 3.9

- Reverted weapon range increase from previous update.

Actualización: 19 ABR 2017 a las 6:41 p. m.

Update v 3.8

- Increased ship combat speed slightly.
- Decreased ship rotation speed to reduce collison / improve movement fluidity.
- Increased all weapon ranges by 10 to reduce chances of ships not engaging.
- Reformatted 01_defines.txt file to have its changes applied in the mod (Was broken).
- Tweaked ship behaviors to better differentiate combat spacing between ship types.
- Modified targetting weights to make combat more random and to avoid ship clumping.

Actualización: 9 ABR 2017 a las 7:23 p. m.

Update v3.7

- Updated to work with Banks patch
- Fixed error in defines.lua that should correct range problem with corvettes being
held back by long range battleships / cruisers

Actualización: 6 DIC 2016 a las 6:58 p. m.

Update v3.6

- Updated to work with Kennedy patch.

Actualización: 31 OCT 2016 a las 10:41 p. m.

Update v3.4

- Decreased Fleet formation scale slightly to reduce spacing of pre battle
Fleet configuration (users reported fleets too spaced out)
- Increased Fleet formation divisor slightly to reduce spacing of pre battle
Fleet configuration (users reported fleets too spaced out)
- Increased Combat detection range multiplier so fleets engage from further out.
- Decreased Ship combat speed / rotation to prevent blobbing towards middle / end
of larger engagements.
- Reworked standard ship behaviors to improve engagement ranges between early game
corvette only fleets. (Also improves mixed fleet positioning)