Stellaris
ZBeautiful Battles
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Aktualizacja: 7 grudnia 2018 o godz. 17:33

Update v 4.4

- Updated for 2.2 Le Guin

Aktualizacja: 7 lipca 2018 o godz. 14:35

Update v 4.3

- Increased ship speeds to an intermediate level so that out-of-combat in system speed
does not suffer too much.

Aktualizacja: 6 lipca 2018 o godz. 23:43

Update v 4.2

- Rebuilt mod from scratch! Changes listed in Description...

Aktualizacja: 24 września 2017 o godz. 19:14

Update v 4.1

- Updated to 1.8 version of Stellaris

Aktualizacja: 15 maja 2017 o godz. 19:35

Update v 4.0

- Removed variable MOVE_SHIP_TO_FLEET_MAX_DIST from defines.txt to fix
Fleet combination bug
- Updated to 1.6 version of Stellaris

Aktualizacja: 20 kwietnia 2017 o godz. 20:10

Update v 3.9

- Reverted weapon range increase from previous update.

Aktualizacja: 19 kwietnia 2017 o godz. 18:41

Update v 3.8

- Increased ship combat speed slightly.
- Decreased ship rotation speed to reduce collison / improve movement fluidity.
- Increased all weapon ranges by 10 to reduce chances of ships not engaging.
- Reformatted 01_defines.txt file to have its changes applied in the mod (Was broken).
- Tweaked ship behaviors to better differentiate combat spacing between ship types.
- Modified targetting weights to make combat more random and to avoid ship clumping.

Aktualizacja: 9 kwietnia 2017 o godz. 19:23

Update v3.7

- Updated to work with Banks patch
- Fixed error in defines.lua that should correct range problem with corvettes being
held back by long range battleships / cruisers

Aktualizacja: 6 grudnia 2016 o godz. 18:58

Update v3.6

- Updated to work with Kennedy patch.

Aktualizacja: 31 października 2016 o godz. 22:41

Update v3.4

- Decreased Fleet formation scale slightly to reduce spacing of pre battle
Fleet configuration (users reported fleets too spaced out)
- Increased Fleet formation divisor slightly to reduce spacing of pre battle
Fleet configuration (users reported fleets too spaced out)
- Increased Combat detection range multiplier so fleets engage from further out.
- Decreased Ship combat speed / rotation to prevent blobbing towards middle / end
of larger engagements.
- Reworked standard ship behaviors to improve engagement ranges between early game
corvette only fleets. (Also improves mixed fleet positioning)