Stellaris
ZBeautiful Battles
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Actualización: 17 MAY 2016 a las 12:06 a. m.

Update V 1.3

- Changed orbit distance of Sanctuary and ringworlds of the fallen empires to -20 to coincide with changes to system scale done by mod (Credit for change goes to Eclipse Moonfur -
Thank you so much!!! You are now officially BEAUTIFUL).
- Increased number of Hangars on Cruiser & Battleship section by 1 because game treated hangar as equivalent to L slot and I treated hangars as M slot equivalent so rather then raise it back
to L slot dps levels I will add another Hangar and consider them M slot (More fighters = more beautiful)
- Reduced power cost of Hangars by 50% to make them roughly equivalent to new categorization of M slot.
- Reverted increase to point defense range (Now vanilla range) as it was designed around default range and does not need the global weapon range boost to be effective with new engagement ranges
like other weapons did (especially autocannons and lasers).
- Decreased Fighter ship speed by 1 point so they keep closer to fleet and engage together with fleet. (Still faster then corvettes)
- Increased Destroyer, Cruiser and Battleship speed slightly to maintain better cohesion with corvettes / fighters.
- Decreased Fleet formation distance so fleet cohesion is better.

Actualización: 15 MAY 2016 a las 11:51 p. m.

Update V 1.2

- Changed Enter_system_zoom_step to coincide with increased zoom steps added in previous update
- Changed System_Focus_Planet_step to coincide with increased zoom steps added in previous update
- Changed Focus_start_zoom_step to coincide with increased zoom steps added in previous update
- Reduced Trails_Missiles_Alpha_fade for less visual interference.
- Increased missile speed slightly (Less clutter onscreen)

Actualización: 15 MAY 2016 a las 9:37 p. m.

Update V. 1.1

- Reduced ship random height offset slightly (TOO MUCH 3D!!!)
- Reverted ship hp changes to vanilla settings (Problem with UI not updating properly)
- Increased larger ship speeds (Destroyer, Cruiser & Battleship) so they can keep up with corvettes better and improve fleet cohesion

Actualización: 15 MAY 2016 a las 8:55 p. m.

Update V. 1.0 (Now with update numbers for less confusion)

- Reverted addition of another hangar on cruisers / battleships.
- Reverted Muzzle flash duration changes and reduced muzzle flash abit because change to laser duration makes them glow long after laser disappeared (looked wonky, ie TOO BEAUTIFUL!!!!)
- Reduced Collision radius of all ships so they don't get in each others way in huge battles (late game)
- Increased ship random height offset to improve late game fleet collision / spacing (more space IN SPACE!!!! 3D overload!!!!)
- Increased system space scale multiplier to shrink ships / projectiles alittle to improve late game fleet collision / spacing (would you like to SUPER SIZE your space?!?!)
- Tweaked ship computer preffered attack range values to ensure larger ships do not engage at maximum range and fail to fire SMALL slot weapons
- Increased the number of steps in Zoom steps system percentages! (How do you make a space battle more BEAUTIFUL?!?!? MORE ZOOOOOM!!!) (This is to counteract the new and improved mini ships. Again this change is to alleviate the late game giant fleet traffic jams)
- Increasd weapon cooldowns abit to reduce excessive particle effects (TOO MUCH projectile spammmmmmmm)
- Reduced ship hp by 33% across the board to counteract longer cooldown weapons (Battles should be approximately same length as previous update only with less weapon spam)

Actualización: 15 MAY 2016 a las 11:56 a. m.

Update

- Included Amoeba & Swarm strike craft in the changes.
- Decreased Defensive CPU formation range to 18 like and changed its attack_move_pattern / passive_move_pattern to orbit (Unfortunately using Defensive CPUs with short range weapons is incompatible with default vanilla game, this is a concession)
- Decreased Default CPU formation range to 12 to differentiate it from Defensive CPU (Now values are Aggressive:6, Default:12, Defensive:18)
- Changed Amoeba & Swarm strike craft weapons from instant to point defense (It seems the instant type weapon disables its AI or something)

Actualización: 14 MAY 2016 a las 10:55 p. m.

Mini Update

- Increased fighter class strike craft cooldowns so they don't do more damage then bombers

Actualización: 14 MAY 2016 a las 10:37 p. m.

Update

- Ship combat speed increased (much closer to vanilla now)
- Ship CPUs reverted to normal with formation and return to formation ranges updated only (Aggressive 6 attack min range, Default 18 attack median range, Defensive 25 attack max range)
- Weapon ranges changed from percentage based to flat increase so that autocannons and other ballistics are competitive and maintain engagement range with new spaced out values
- Weapon cooldown changes decreased drastically (Battles should be over 2x to 3x faster but still alittle bit longer then vanilla)
- Point defense cooldown decreased less drastically (very powerful against missiles and strike craft)
- Changed missile turrets to non-static (They will track targets and fire backwards like all other turrets)
- Increased strike craft range, preferred attack range, formation distance & return to formation distance
- Increased strike craft hp (by a large amount), number of units & cooldown
- Decreased strike craft dmg (so their dmg = medium laser overtime)
- Added extra strike craft hangar to cruiser & battleship designs and reduced power cost in half
- Decreased strike craft speed, launch speed delay (This is so they do not outpace fleet by too much and die to point defense pointlessly)
- Decreased energy beam durations for less visual distortion (And possibly an FPS gain)

Actualización: 14 MAY 2016 a las 10:32 a. m.

Initial Upload

Actualización: 14 MAY 2016 a las 9:02 a. m.

Initial Upload

Actualización: 14 MAY 2016 a las 1:44 a. m.

Initial Upload