XCOM 2
Grimy's Loot Mod
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Actualización: 4 ABR 2016 a las 23:24

Fix to the upgradeitem function
Sprint module and shield battery no longer provide run and gun action points
localizations updated

Actualización: 3 ABR 2016 a las 19:37

4x3 = 12 new armor upgrades
1x3 = 3 new gremlin upgrades
changed implementation on a few old upgrades
scanning protocol nerfed, no longer increases radius.

Actualización: 31 MAR 2016 a las 12:10

Fixed armor resistance bonuses. They also round damage reduction to the nearest integer, instead of always rounding down.
Upgraded items should be sellable again, but the fix is not retroactive.
Updated localizations.

Actualización: 30 MAR 2016 a las 11:43

just rebalanced some upgrades. A lot of +damage upgrades now give a % boost instead of a flat bonus. (Some still give a flat bonus if I think it makes sense in that scenario)

Actualización: 29 MAR 2016 a las 14:42

Actualización: 28 MAR 2016 a las 16:29

Actualización: 28 MAR 2016 a las 12:31

Actualización: 27 MAR 2016 a las 23:56

primary weapons can have randomized appearances
You can rush alien strongboxes and ethereal reliquaries with advent datapads and alien datacaches (new campaigns only)

Actualización: 26 MAR 2016 a las 20:24

Updated localization

Actualización: 25 MAR 2016 a las 20:35