XCOM 2
Grimy's Loot Mod
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Aggiornamento: 4 apr 2016, 23:24

Fix to the upgradeitem function
Sprint module and shield battery no longer provide run and gun action points
localizations updated

Aggiornamento: 3 apr 2016, 19:37

4x3 = 12 new armor upgrades
1x3 = 3 new gremlin upgrades
changed implementation on a few old upgrades
scanning protocol nerfed, no longer increases radius.

Aggiornamento: 31 mar 2016, 12:10

Fixed armor resistance bonuses. They also round damage reduction to the nearest integer, instead of always rounding down.
Upgraded items should be sellable again, but the fix is not retroactive.
Updated localizations.

Aggiornamento: 30 mar 2016, 11:43

just rebalanced some upgrades. A lot of +damage upgrades now give a % boost instead of a flat bonus. (Some still give a flat bonus if I think it makes sense in that scenario)

Aggiornamento: 29 mar 2016, 14:42

Aggiornamento: 28 mar 2016, 16:29

Aggiornamento: 28 mar 2016, 12:31

Aggiornamento: 27 mar 2016, 23:56

primary weapons can have randomized appearances
You can rush alien strongboxes and ethereal reliquaries with advent datapads and alien datacaches (new campaigns only)

Aggiornamento: 26 mar 2016, 20:24

Updated localization

Aggiornamento: 25 mar 2016, 20:35