XCOM 2
Grimy's Loot Mod
121–130 из 147
< 1 ... 11  12  13  14  15 >
Обновление: 4 апр. 2016 г. в 23:24

Fix to the upgradeitem function
Sprint module and shield battery no longer provide run and gun action points
localizations updated

Обновление: 3 апр. 2016 г. в 19:37

4x3 = 12 new armor upgrades
1x3 = 3 new gremlin upgrades
changed implementation on a few old upgrades
scanning protocol nerfed, no longer increases radius.

Обновление: 31 мар. 2016 г. в 12:10

Fixed armor resistance bonuses. They also round damage reduction to the nearest integer, instead of always rounding down.
Upgraded items should be sellable again, but the fix is not retroactive.
Updated localizations.

Обновление: 30 мар. 2016 г. в 11:43

just rebalanced some upgrades. A lot of +damage upgrades now give a % boost instead of a flat bonus. (Some still give a flat bonus if I think it makes sense in that scenario)

Обновление: 29 мар. 2016 г. в 14:42

Обновление: 28 мар. 2016 г. в 16:29

Обновление: 28 мар. 2016 г. в 12:31

Обновление: 27 мар. 2016 г. в 23:56

primary weapons can have randomized appearances
You can rush alien strongboxes and ethereal reliquaries with advent datapads and alien datacaches (new campaigns only)

Обновление: 26 мар. 2016 г. в 20:24

Updated localization

Обновление: 25 мар. 2016 г. в 20:35