Audiosurf 2

Audiosurf 2

clean_v1
Showing 1-8 of 8 entries
Update: 7 Feb, 2017 @ 3:14pm

- Changed the grid.
- Cleaned up the code.

Update: 7 Oct, 2016 @ 3:55pm

Update: 18 Feb, 2016 @ 5:31am

Changed the puzzlematch shader to get rid of the flickering graphical bug on Yishai's suggestion.

Update: 12 Feb, 2016 @ 3:39pm

Removed the zooming intro thing so the ship should no longer just appear on top of spikes as the song starts

Update: 12 Jan, 2016 @ 3:47pm

Been a while, messed with a fair few things. Here are some that I remember:
- Removed block reflections.
- Rings now default to off.
- Camera no longer zooms at all.
- Probably changed the camera position at some point.
- Um. Might have messed with some shaders.

Update: 20 Nov, 2015 @ 5:58pm

- Added the option to toggle rings on/off.
- Fixed an artefacting issue with the air debris around the track on hitting a power block.
- Removed block flashes upon hitting the player's grid.

Update: 16 Nov, 2015 @ 5:12pm

-reduced the number of "stars" in the air around the track, they got a bit bright at some of the more intense sections of song I found.

- Made the full track length render in high graphics settings, using some of the fastest mods I was finding an issue where occasionally the track would become transparent but still reflect. It was very difficult to see. This fixed it.

Update: 9 Nov, 2015 @ 5:00pm