Audiosurf 2

Audiosurf 2

clean_v1
Affichage des entrées 1-8 sur 8
Mis à jour le : 7 févr. 2017 à 15h14

- Changed the grid.
- Cleaned up the code.

Mis à jour le : 7 oct. 2016 à 15h55

Mis à jour le : 18 févr. 2016 à 5h31

Changed the puzzlematch shader to get rid of the flickering graphical bug on Yishai's suggestion.

Mis à jour le : 12 févr. 2016 à 15h39

Removed the zooming intro thing so the ship should no longer just appear on top of spikes as the song starts

Mis à jour le : 12 janv. 2016 à 15h47

Been a while, messed with a fair few things. Here are some that I remember:
- Removed block reflections.
- Rings now default to off.
- Camera no longer zooms at all.
- Probably changed the camera position at some point.
- Um. Might have messed with some shaders.

Mis à jour le : 20 nov. 2015 à 17h58

- Added the option to toggle rings on/off.
- Fixed an artefacting issue with the air debris around the track on hitting a power block.
- Removed block flashes upon hitting the player's grid.

Mis à jour le : 16 nov. 2015 à 17h12

-reduced the number of "stars" in the air around the track, they got a bit bright at some of the more intense sections of song I found.

- Made the full track length render in high graphics settings, using some of the fastest mods I was finding an issue where occasionally the track would become transparent but still reflect. It was very difficult to see. This fixed it.

Mis à jour le : 9 nov. 2015 à 17h00