Arma 3
Jbad
Showing 11-20 of 26 entries
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Update: 10 Oct, 2020 @ 9:13pm

Update: 10 Oct, 2020 @ 9:02pm

Update: 10 Oct, 2020 @ 8:39pm

v.0.7101020 -fixed issue with Jbad_Misc_Well_C_U calling a texture from jbad_map_data
-added all pics and icons to the editor previews for everything currently placeable in the editor

Update: 9 Oct, 2020 @ 8:26am

v.0.7.100920c -really fixed logo error.

Update: 9 Oct, 2020 @ 8:25am

v.0.7.100920c -really fixed logo error.

Update: 9 Oct, 2020 @ 7:42am

fixed the logo path error

Update: 9 Oct, 2020 @ 5:51am

v.0.7.100920 -this update is being released to the upcoming Sangin standalone terrain by SmokeDog
-so many updates we lost track :) some main ones listed below:
-damage value fixes..buildings should no longer be destroyed by machine gun fire..thank you @veteran29 for the patch while we worked on implimenting them (sorry it took so long)
-added damaged versions of buildings which are placable via the editor
-added config entries to make the ruins placable via the editor
-added building sounds, tweaked lods
-added/fixed issues in the eden editor (previews and icon images) there are still more that need to be completed that should be coming in the next update.
-please note some of the vehicles in the vehicles pbo are not completed and may or may not be worked on depending on time :) but i think the Cat works so have fun.
-as always thanks for everyones support!!!

Update: 11 Apr, 2020 @ 12:03pm

Update: 11 Apr, 2020 @ 12:01pm

small change to restructure the mod folders correctly

Update: 9 Jul, 2017 @ 6:24pm

V.0.7.0917 -changed mem points locations for doors to make them more accessible
-fix shadow errors in a few models
-fixed lods in Jbad_Mil_Repair_center_big
-changed actionBegin and actionEnd in configs so AI will hopefully open doors better
-fixed streetlights - all should function as intended

As always if you enjoy the mod please consider donating :)

Paypal: sqlackie@yahoo.com