Space Engineers

Space Engineers

FireBrigade - A world on fire
Showing 1-10 of 62 entries
< 1  2  3  4  5  6  7 >
Update: 23 Jun @ 4:34pm

1.0721
- Patched to avoid crashes during some damage handling

Update: 30 Oct, 2024 @ 10:58pm

1.0719
- #color fires Now only shows fires/yellow. #color damage Now also shows damage/red.

Update: 24 Oct, 2024 @ 12:47pm

1.0718
- Removed DigitalCamouflage_Armor material from flammable list
- Removed CarbonFibre_Armor material from flammable list
- Removed WoodlandCamo_Armor material from flammable list

Update: 13 Sep, 2024 @ 3:42am

1.0716
- Disabled firetuck power on/off check for now as it crashes the game. So the truck always is functional even without power for now.

Update: 13 Sep, 2024 @ 3:23am

1.0715
- A FireTruck option was added. Use #firetruck on/off to enable/disable it as it does cost CPU. Use any vehicle and rename the grid "FBFireTruck". Park it next to a fire and every 5 seconds it extinghuises the blocks in a 25m range. Repairs still have to be done manually (hence the remaining fires on non-yellow blocks).

Update: 3 Sep, 2024 @ 4:04pm

1.0714
- Patched to avoid AddBlocks queue not clearing (resolved)

Update: 3 Sep, 2024 @ 2:31pm

1.0713
- Patched to avoid AddBlocks queue not clearing

Update: 3 Sep, 2024 @ 1:38pm

1.0712
- Patched to avoid AddBlocks queue not clearing

Update: 18 Aug, 2024 @ 7:24pm

1.0711
- Turned off damagedetection by deformation damage as it burries the mod under events for ships on water

Update: 6 Aug, 2024 @ 8:47pm

1.0710
- Changed event response process for better performance
- Disabled synchronisation of block skins to find a solution to the problem