Stellaris

Stellaris

Superstates
Viser 1–10 av 34 bidrag
< 1  2  3  4 >
Oppdatering: 10. mai @ 1.24

-Updated the On released as vassal onaction
-Removed the trade policies file, fixing an issue where your total trade balance was 0, as 100% of your trade was immediately sold

Oppdatering: 9. mai @ 5.16

-Updated all buildings to match the 4.0 format, potentially fixing all capital building-related bugs. Needs a bit more testing in this regard though
-Updated the buildings' scripted effects and modifiers as well
-Removed the trading conversion from the secret Superstate as it was successfully broken in this patch
-Added a Timeline event for Superstate formation

Oppdatering: 5. mai @ 2.45

Preliminary testing showed that the mod is compatible with v4.0 from the get go
If there are any discrepansies or bugs, please don't hesitate to report them!

Oppdatering: 6. jan. @ 3.44

-Added a scripted @has_superstates variable for compatibility as per request

Oppdatering: 6. des. 2024 @ 1.31

-Updated the required version to v3.14+

Oppdatering: 1. sep. 2024 @ 5.48

-Added 2 extra jingles to the formation of the Zenith Empire
-Also buffed the said Superstate to have 45% bonuses against crisis factions
-And edited the said Superstate's flag's background
-Slighlty mingled with the buildings code

Oppdatering: 26. mai 2024 @ 9.21

-Should have fixed the system-capital complex bug

Oppdatering: 25. mai 2024 @ 23.04

-Adjusted the building code slightly to accommodate for new 3.12 featuers and fixed some bugs

Oppdatering: 9. mai 2024 @ 8.04

-Fixed an issue where the Zenith Empire's capital building didn't register as a capital building
-Minor tweaks to habitat code to accommodate for 3.12 changes

Oppdatering: 7. mai 2024 @ 9.05

-Added 5 unique resolutions to the secret Superstates, finally ending the development
-Adjusted some minor details regarding the 3.12 release, making the mod more compatible
-Fixed an issue with Rogue Servitor buildings not being buildable properly in some cases
-Minor spelling fixes