Stellaris

Stellaris

Superstates
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Pembaruan: 10 Mei @ 1:24am

-Updated the On released as vassal onaction
-Removed the trade policies file, fixing an issue where your total trade balance was 0, as 100% of your trade was immediately sold

Pembaruan: 9 Mei @ 5:16am

-Updated all buildings to match the 4.0 format, potentially fixing all capital building-related bugs. Needs a bit more testing in this regard though
-Updated the buildings' scripted effects and modifiers as well
-Removed the trading conversion from the secret Superstate as it was successfully broken in this patch
-Added a Timeline event for Superstate formation

Pembaruan: 5 Mei @ 2:45am

Preliminary testing showed that the mod is compatible with v4.0 from the get go
If there are any discrepansies or bugs, please don't hesitate to report them!

Pembaruan: 6 Jan @ 3:44am

-Added a scripted @has_superstates variable for compatibility as per request

Pembaruan: 6 Des 2024 @ 1:31am

-Updated the required version to v3.14+

Pembaruan: 1 Sep 2024 @ 5:48am

-Added 2 extra jingles to the formation of the Zenith Empire
-Also buffed the said Superstate to have 45% bonuses against crisis factions
-And edited the said Superstate's flag's background
-Slighlty mingled with the buildings code

Pembaruan: 26 Mei 2024 @ 9:21am

-Should have fixed the system-capital complex bug

Pembaruan: 25 Mei 2024 @ 11:04pm

-Adjusted the building code slightly to accommodate for new 3.12 featuers and fixed some bugs

Pembaruan: 9 Mei 2024 @ 8:04am

-Fixed an issue where the Zenith Empire's capital building didn't register as a capital building
-Minor tweaks to habitat code to accommodate for 3.12 changes

Pembaruan: 7 Mei 2024 @ 9:05am

-Added 5 unique resolutions to the secret Superstates, finally ending the development
-Adjusted some minor details regarding the 3.12 release, making the mod more compatible
-Fixed an issue with Rogue Servitor buildings not being buildable properly in some cases
-Minor spelling fixes