Barotrauma

Barotrauma

EK Armory Remastered(EK Armory重製版)
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Update: 29 Apr @ 10:58pm

  • All magazines can now be placed in the vanilla Bandolier

Update: 29 Apr @ 12:52am

  • The incendiary fuel tank for the flamethrower has slightly increased damage and penetration, now burns properly underwater, and its ignition damage has also been increased
  • Adjusted the penetration of the self-oxidizing fuel tank for the flamethrower

Update: 27 Apr @ 8:46am

  • Fixed the inconsistency in quality modifiers between the Taser with flashlight attachment and the standard version.

Update: 23 Apr @ 12:28am

  • Adjusted some English translations.
  • Modified the properties of Breaching Charge, Dynamite, and Thermite to ensure that the mechanism for dealing additional damage to Alien Door works properly.

Update: 14 Apr @ 3:10am

  • 調整了5.56x45mm剛素彈鼓的製造材料與傷害,彈容量從91發增加到100發
  • 修正了部分武器的報錯(EX:飛鏢)
  • 優化了所有本MOD中彈匣的代碼

Update: 13 Apr @ 4:21am

  • Adjusted melee weapons so that some melee weapons can now be dual-wielded
  • Fixed a bug where the 30mm-FC Clip would explode upon entering the game

Update: 11 Apr @ 10:14am

  • Fixed an issue where weapons with attachments such as tactical lights would flicker abnormally under certain conditions in multiplayer mode
  • Adjusted the MK-II armor; its buff effects have been rebalanced. The death-prevention ability is now permanent and does not require manual activation
  • Adjusted the UI of certain items
  • Increased the structural damage dealt by breaching explosives and other explosives

Update: 10 Apr @ 4:24am

  • Gauss pistols and Gauss rifles no longer require a full charge to craft their versions with attachments
  • The quality modifiers of Laser Pistols and Laser Rifles have been reduced
  • Ninety percent of weapons have been adjusted; the previously added mechanic “increased fire rate when skill conditions are met” has been removed (as it caused certain weapons to significantly exceed expected DPS). This mechanic is now retained only on selected weapons
  • Adjusted the door-breaching speed of weapons to make it more reasonable
  • Corrected the UI error of the MK-II armor
  • Enhanced the underwater swimming speed when wearing the Mk-I Shearclaw armor

Update: 26 Mar @ 4:38am

  • Increased the armor penetration of the axe.
  • Adjusted the mechanics of the Flashbang and Thermite Grenade, allowing them to function like the Diving Grenade, where pressing E (the use key) while holding them will preemptively pull the pin.
  • Adjusted some Chinese translations.

Update: 23 Mar @ 6:48am