Barotrauma

Barotrauma

EK Armory Remastered(EK Armory重製版)
317 Comments
Big Strong Man 3 Jun @ 10:38am 
nvm - you put the gun (flashlight version) into the deconstructor and it gives you back 1x gun 1xtactical light
Big Strong Man 3 Jun @ 10:34am 
how so you remove tactical light from weapons?? it says "equip and remove using fabricator" but i can only see "weapon"(flashlight) as option to equip the tac light
北极白熊君 25 May @ 6:56am 
@Lucifinel 感谢亲爱的作者朋友,我会自己想办法!
Lucifinel  [author] 24 May @ 7:54pm 
@北极白熊君 這我不曉得,但正常召喚時不會遇到,然後無人機的AI壞了,不能用,我也修不好
北极白熊君 24 May @ 8:07am 
亲爱的作者朋友,我想知道为什么无人机会出现"LocalMods/EK Armory 重製版/Characters/Gun Drone/gun_drone.png" not found!错误,那个水里的无人机启动后没有贴图。
Qweiker 4 May @ 3:07am 
How i can to know about weapon characteristics?
Lucifinel  [author] 29 Apr @ 10:59pm 
@Handler Walter 加了
意如亦戊 29 Apr @ 7:18pm 
学到了学到了:steamhappy:@Lucifinel,再次感谢您
Handler Walter 29 Apr @ 5:32am 
能不能让EK系列的弹匣和子弹可以放到原版的战术背带里,现在的EK弹药都放不进去
Lucifinel  [author] 29 Apr @ 3:03am 
@意如亦戊 有時候遊戲偷偷來個小更新,LUA就會噴掉
給你參考一下
基本上,IO箱子(ItemIO)如果是向內放物品時崩潰,然後F3顯示一大串紅字,或是直接連伺服器都進不了
99%都是LUA沒弄好(包括沒裝LUA,伺服器不以LUA執行檔來啟動,或是LUA CS的設定沒開起來)
意如亦戊 29 Apr @ 2:58am 
感谢您的超快回复!超级棒的模组!
意如亦戊 29 Apr @ 2:56am 
我的,lua啥时候掉了。。。也没更新啊
Lucifinel  [author] 29 Apr @ 2:51am 
@意如亦戊 這是絕對不可能由這模組引發的BUG,因為我根本沒修改到IO箱相關的物件(指ItemIO)
而且我測試了,還能正常使用,請檢查你的LUA設定
意如亦戊 29 Apr @ 2:43am 
新的更新让与io物品箱冲突,物品箱都坏了
Tanos 28 Apr @ 1:13pm 
Thank you so much!:captainsmooth:
Trevorluck 27 Apr @ 9:48am 
Thanks! :)
Lucifinel  [author] 27 Apr @ 8:45am 
@Tanos Ah... I will fix this bug immediately.
Tanos 27 Apr @ 7:40am 
I found a bug where if you craft a taser gun with a flashlight and it's quality is greater than normal, its stun time or "Firepower" is extraordinarily high when compared to a non-flashlight taser with higher than normal quality. I am only using the EK Armory mod, Lua for barotrauma and Cs for barotrauma. Example: non-flashlight taser masterwork quality is +120% greater firepower. But a Flashlight taser masterwork quality is +900% greater firepower.
Lucifinel  [author] 26 Apr @ 9:49pm 
@Trevorluck Yes, the principle of the Explosive Dart is to cause an explosion at the position of the target that was hit, allowing for an attack without triggering aggro.
The target that triggers the explosion is not limited to creatures — it can also be any object.
However, if you accurately hit a creature, the explosion will occur precisely at the creature's position without any deviation.
This means you actually hit a wall or another object instead of the intended character.
Please ensure that your dart accurately strikes the character.
Trevorluck 26 Apr @ 4:18pm 
Trying to use the Explosive dart, I noticed that the explosion only occurs on the place of where the target was hit. Thus if the target moves, the explosion happens in the air where they stood and leaves the target undamaged
Lucifinel  [author] 22 Apr @ 11:34pm 
@SergeantKickAss OK :lilith_heh:
SergeantKickAss 22 Apr @ 10:33pm 
You might want to change the descriptions of the weapon attachments (lasers, flashlights, suppressor, sonar scope, ect) to say they can be removed using a deconstructor, rather than a fabricator since you can't actually remove them using a fabricator. I spent way too long figuring that out.
Lucifinel  [author] 13 Apr @ 4:48am 
@0b Melee weapons can now be dual-wielded, and 30mm clips no longer explode
0b 12 Apr @ 7:56am 
The Captains Sabre doesnt allow you to dual wield, none of the EK melee weapons let you dual wield for some reason.
0b 12 Apr @ 6:20am 
New bug, when loading in you explode if you have 30mm clips on you.

https://youtu.be/yMBADdGdoqU
The cute shark Jade✅ 10 Apr @ 11:16pm 
I copy past, replaced that folder what in WorkshopMods and only after that my game start see mod again.
The cute shark Jade✅ 10 Apr @ 11:13pm 
Man, after mod update it's gone from mod tab ingame.
0b 10 Apr @ 12:58pm 
New BUG from this update, this was NOT happening last night.
https://youtu.be/8H-M79wQDPY
0b 10 Apr @ 11:41am 
Then could you add hotkey functionality to flashlights/suit lights?
Lucifinel  [author] 10 Apr @ 11:39am 
@0b emmm... I'm not sure if this issue is caused by some setting or a Lua-based mod. Maybe this bug can be fixed, but at the moment, I don't know how to fix it.
0b 10 Apr @ 11:15am 
Yeah its a multiplayer exclusive bug, I assume its setting the XYZ position of the UI to default on every round start in multiplayer, could you see if theres some way to force persistence?
Lucifinel  [author] 10 Apr @ 10:29am 
@0b This mod and Armory? But isn't this mod also called Armory? I'm not sure what you're talking about.
Actually, I’ve occasionally noticed that this kind of UI gets its options or position reset. I didn’t encounter anything like this in singleplayer, but I did notice it during one of my multiplayer sessions. Unfortunately, I don’t know what causes it, so I also don’t know how to fix it. Sorry about that.:bodybag:
0b 10 Apr @ 10:18am 
When using this mod and Armory, LOCKING the UI of Suit Flashlight or Flashlight doesnt work, they always get reset to their default position where chat is when a new round starts.
Is there any way to fix this?
Lucifinel  [author] 10 Apr @ 12:25am 
@0b You attempted to craft using a Gauss Rifle that does not have full energy? Then I understand which BUG you’ve encountered — I will make the adjustment shortly.
0b 9 Apr @ 10:44pm 
The Shearclaw armor + helmet does not do what it describes in the description. It does NOT swim faster than a normal suit or even close to its stated "unparalleled mobility underwater" it DOES however walk really fast for some reason.
0b 9 Apr @ 10:40pm 
Yeah my friend helped me figure it out, you need to CHARGE the Gauss rifle before it can be crafted into Gauss Rifle (Flashlight).
Weird, but it works.
Lucifinel  [author] 9 Apr @ 9:03pm 
@0b After my actual test, this BUG does not exist, Gauss Rifle (Flashlight) can be synthesized normally
0b 9 Apr @ 8:20pm 
Hi can you please fix the bug where you cannot combine the Gauss Rifle and a flashlight?
Aizuki 1 Apr @ 3:27am 
dunno why but stuff from this mod got duped when someone die on midround and respawn when server restart/ reopen.
Lucifinel  [author] 26 Mar @ 11:52pm 
@Dixie Flatline Dart Gun
Dixie Flatline 26 Mar @ 9:26pm 
What fires drug darts? I don't understand what they are supposed to go in.
Polska Overseer 22 Mar @ 6:56am 
@Lucifinel I did some quick testing and i apology for the hustle.
The mod itself is super fine, clean loading solved the problem.
Furthermore, having EK Armory on top of the loading list works like a charm. These errors probably occured because of something like Ammo Extended overlapped with EK Armory.
Thank you for help and for your great work!
Lucifinel  [author] 22 Mar @ 6:17am 
@Polska Overseer Hmm... I haven't seen others report this issue, so it is likely related to the other MODs you have installed.
You can try enabling this MOD alone to see if the issue persists. Alternatively, check whether the purple text at the bottom right of the Railgun Flare Shell item description displays this MOD's name to determine if the item has been overridden by another MOD.
Polska Overseer 22 Mar @ 5:28am 
Hello. Why may I get a lot of warning like "Entity "ek_railshell_flare" has no name"? May it be related to other ammunition mods, or is it something internal to EK Armory?
jacob 16 Mar @ 8:13am 
aight thanks for the response sorry if i sounded rude
TheChepka 16 Mar @ 8:00am 
the marine combat undershirt is missing id
Lucifinel  [author] 16 Mar @ 7:46am 
@Amelin Unfortunately, I don’t want to split this mod too much, as doing so would increase the workload during future updates, bug fixes, or balance adjustments.
Lucifinel  [author] 16 Mar @ 7:41am 
@jacob I will fix any bugs I find immediately, especially when someone provides feedback.
Leaving bugs unresolved for a long time and only fixing them in a big update... that's something FakeFish does, not me.
I’m sure no one enjoys playing with bugs.
I will adjust the update frequency later, but please don’t get your hopes up too much.
Cyroy 16 Mar @ 7:23am 
@Lucifinel Thanks! Doing god's work keeping this great mod still up and running!
jacob 16 Mar @ 7:20am 
dude in the past week this mod had quite literally updated over probably 20 times? more even i've had 3 updates today alone.