Stellaris
The Zenith of Fallen Empires 4.0 NOT UP TO DATE
25 sonuçtan 11 ile 20 arası gösteriliyor
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Güncelleme: 25 Haz 2024 @ 9:23

4.1.0 Patch Notes

  • Fixes to localizations.

  • Fixed archaeology sites disappearing after ascending.

  • Updated omni weapons tech icons, made by Savitar.

  • Fixed not being able to build automated buildings on habitats.

  • Fixed duplicate Archaeotech Focus leader trait

  • Updated clothing of Original people.

  • Females of Original phenotype were banned from using men's clothing.

  • Fixed Crisis events not firing.

  • Fixed incorrect shield hardening given by the Chalice component.

  • Updated ZoFE to be compatible with 3.12.*

  • Made several adjustments to ZoFE buildings and tech added some new ones based on vanilla buildings.

  • Updated difficulty settings: Changed Marauder difficulty to Midgame crises.

  • Adjusted power values for Dark Matter Reactor for ZoFE ships as well as updated component slots.

  • Updated predefined ZoFE ship designs.

  • Original Empire will be unhindered by Synthetic Queen nano swarm.

  • Removed Lost Tech Weapon bonus from one of the admiral traits due to trait overriding issues.

Güncelleme: 12 Nis 2024 @ 7:31

4.0.10 Patch Notes

  • Changed ringworld's empire "precursor" trait to give +80 leader lifespawn instead of immortality and made it incompatible with enduring, venerable and fleeting traits.

  • Fixed Hedonist's faction name being empty.

  • Fixed some typos.

  • Fixed "The Chalice" ship component to now properly give shield hardening and PD multipliers.

  • Fixed some localization issues.

  • Fixed "The Quest for Dark Matter Power" event not firing.

  • FE will now properly punish an empire if they found out they are being spied on.

  • Updated Original portraits, made by Savitar.

  • Updated Original ship components, made by Savitar.

  • Fixed Original Technologies events not firing for Original People

  • Removed another 11 MTTH events relating to FE awakening, and another 2 relating to OE crisis.

  • Added more event fixes and added some AE country attributes to LE.

Güncelleme: 19 Mar 2024 @ 9:13

4.0.9a Patch Notes

  • Fixed on_survey to be on_survey_planet on action. Another unnecessary change by PDX.

Güncelleme: 14 Mar 2024 @ 22:19

4.0.9 Patch Notes

  • Updated for 3.11

  • Fixed FE warning to Original People loc error.

  • Added Starbase power cores as upgrades to vanilla.

  • Holy Thunder now has a point-defense weapon tag.

  • Experimentally removed 36 MTTH events, let me know if it improves performance.

  • DM Power event typo fix.

  • Lost Tech Components that are not Omni weapons have MA costs removed.

  • Original Empire Components have MA costs halved.

  • Improved tooltip for the Dark Matter Power Research using Artifacts to recommend the Archeoenginners AP in order to reach the 5000 MA cap required.

  • Tech costs of ZoFE technologies and projects have been reduced across the board.

  • Original Tech boosts reduced for Original People.

  • Added new edict that increases Lost Tech weapon damage and fire rate, accessible from Lost Tech menu.

  • Added new council agenda to give Ascension Theory technology once Galactic Administration has been researched.

  • Created Lost Empire Situation, a base upon which future Lost Empire content will be built.

Güncelleme: 25 Kas 2023 @ 8:11

4.0.8a Patch Notes

  • Events that occur after surveying a planet should appear again.

  • Quest for Dark Matter should now happen again.

Güncelleme: 22 Kas 2023 @ 22:16

4.0.8 Patch Notes

  • Updated to 3.10

  • Added Original 02 namelist, inspired by elven names.

  • Reworked Original People Starting Traits. Some have been replaced so require setting up again.

  • Kolyn Preset changed.

  • Darky Preset changed.

  • Reworked Pacifist gfx by Savitar.

  • Ascension situation progress will be halved if you have any deficit of the required resources.

  • Ascension Low Priority now only gives +1 progress.

  • Automated Buildings/Districts that require DM as upkeep will no longer produce anything if you have a DM deficit.

  • Not using FE graphical designs during a question of style no longer cost influence to choose.

  • Potential fixes for no options appearing on Utopian World disgite.

  • Subjects should now enter war on the same side as their overlord in the Second Crusade.

  • Several MTTH events are converted to on_trigger.

  • You now need 5000 MA to research Dark Matter Power via artifact action, up from 500.

Güncelleme: 6 Eki 2023 @ 18:34

4.0.7a Patch Notes

  • Fixed World Architect giving -50% decision speed instead of +50%

  • Fixed missing loc for the second variant of the returned Original Titan (Solomon class).

  • Societal Ascendance now gives +1 leader cap also.

  • Fixed Masters of Warfare not being given in Ascension Situation.

  • Added big, red tooltip for the suboptimal option in the Ascension Situation if you have the relevant branch switched ON at the menu.

  • Loc improvement for Engineering Perfection in the main menu, to better explain what it does.

Güncelleme: 3 Eki 2023 @ 23:25

4.0.7 Patch Notes

  • Fixed OE crisis spawn - they should no longer arrive before the 3 vanilla crises themselves.

  • Lost Tech Decision now costs 2k MA again, since there was no MA crunch as was predicted.

  • Original People can no longer acquire Goliath from Lost Tech menu, since they obtain it from elsewhere.

  • Original People can no longer obtain Precursor weaponry from Lost Tech menu - they won't need it.

  • Original People and Ringworld Empire gets +50% to Utopian World Situation Progress.

  • Removed Scientist killing codes from Utopian Situations as they don't work after Paragon. Replaced with killing researchers instead.

  • Utopian Situation now gives Utopian World Technology at the end rather than a tech option, as well as 100 Influence to get started on building your first Utopian world.

  • Completing a Utopian World grants unity as a reward.

  • Fallen Empires should now send warnings again.

  • Turning planets into Utopian Worlds is now quicker. It's now 3/6/15 years for Gaia, Ecu and Ringworld segments, down from 4/8/20

  • MTTH for Great Crusade Disgites have been cut from 3 years to 1 year.

  • AAO now costs unity instead of energy and influence.

  • World Architect rebalanced. Now provides +100% Terraform Speed, +100% Megastructure build speed, -50% Utopian Worlds Cost, +50% Planet Decision Enactment speed.

  • World Architect can now terraform barren or frozen planets via a planetary decision.

  • World Architect can now reconstruct shattered planets via a planetary decision (Yes, you may repair the Golden City)

  • The Golden city is now size 30, and the planets in the system are slightly more spaced out.

  • Combined duplicate Utopian World/Colony Designation. Updated loc.

  • Added Planetary Decision "Construct Utopian Resource Silo", which creates a Utopian Resource Silo on your Utopian World, permanently increasing empire resource cap.

  • RE Ancestors Archives now grants +10% Lost Tech Weapon Fire Rate.

  • Loc fixes. That should be the end of all the ? which were supposed to be '.

  • Buffed some campaigns and ambitions.

  • Reworked what modifiers certain gate technologies give.

  • Councilors gain xp during ascension situation.

  • Total Annihilation is now, ironically, no longer total war or destroy starbases. It will do so on accept or status quo to achieve the quickest purge you've ever seen.

  • Reduced max projectiles in defines to improve performance.

  • Beacon of Prosperity buffed. Now provides +25 Stability, +25% Job Production, -25% Job Upkeep, +25% Economy diplo weight.

  • Path to Fanaticism event MTTH cut to 15 years, down from 20.

  • Majorly reworked the choices available in the Ascension Situation.

  • AAO Internal Affairs has a new option called More Megastructures. You can use this to build more of the megastructure that you want.

  • Reworked Lost Empire civic debuffs to increase Empire Size significantly.

  • Reworked the DM and LT repeatables to be in smaller chunks but now also has fire rate improvements. More technologies to research, yay!

  • Removed the LT buff ambition - now you get more bonuses from repeatables.

  • Added fire rate modifiers to Lost Tech Insight, Original Weaponry Ranks and Servant of Kolyn modifiers.

  • Servants of Kolyn gains access to OE special starbase buildings.

  • AI will now better judge which Ascension situation approach to use depending on their economy and various other factors.

  • Added the Kraken and KartoffelChips preset.

  • LT Fortress now required before the OE building event is spawned.

  • Original People Beacon can now summon both types of Titans.

  • Improved Original Empire graphical culture, city set, and throne room. Thanks Savitar!

  • Updated Original Empire Weapons particles to match the new culture.

  • Created FE Building Icon dupes for convenience of icon override submods.

  • Added an optional namelist for Original People, inspired by biblical names. Available for Sandbox only.

  • Renamed Great Library of Celestial Throne, the lost tech tier of Master Archive, to Dimensional Archive.

  • Made an override so you can now build 1 colossus per 800 naval cap. Sandbox only.

  • Veteran and Nightmare FE now spawn a small portion of Restored versions of their ships during the Great Crusade while at war.

  • OE colossus renamed to Moses.

  • Original People reinforcements now stop 1 year after end game year.

  • Disabled some FE building destroy triggers for AI.

  • Artifact Acquisition ambition now gives +10 Monthly MA, down from 20.

  • Updated diplo rooms override in sandbox, as well as relocated the room files.

  • Improved code for banish event.

  • Updated lost empire debuff civics after banishment.

  • Exposed by OE modifier nerfed to -15% OE damage, down from 25%

  • Great Crusade Lessons buffed to provide +50% damage vs OE, +25% ship weapon range, fire rate, and disengagement chance.

  • If RE joins FE in the second crusade, they will pass along their Ancestors Insights of +50% damage vs OE to all alliance members.

  • Added insurance code to wake up all FE before the Second Crusade.

  • Updated code for Hedonist's Party's name generation.

  • Text updates for Ascension situation and DM quest.

  • Added Medium Dark Matter Disruptor component.

Güncelleme: 21 Eyl 2023 @ 3:56

4.0.6 Patch Notes

  • Updated to 3.9.*

  • OE difficulty now affects how many battle groups the crisis is spawned with.

    Vanilla: Imperial Armada = 6.8M using ZoFE Defines
    Normal: Imperial Armada + 2 Battle Groups = 26.1M using ZoFE Defines
    Hard: Imperial Armada + 3 Battle Groups = 62.9M using ZoFE Defines
    Veteran: Imperial Armada + 4 Battle Groups = 109.5M using ZoFE Defines
    Nightmare: Imperial Armada + 5 Battle Groups = 205.4M using ZoFE Defines

  • Grand Admiral difficulty no longer affects auto-generated OE difficulty.

  • Hedonist and lack of Fleet situations progress slower on civilian and cadet difficulties.

  • Updated ZoFE Origins with concept tooltips to be more in line with vanilla.

  • OE will only become a servant of Kolyn if another empire is at war with it has overwhelming fleet power, only on Nightmare difficulty.

  • Altered AI Dark Matter Budgets for ZoFE country types (experimental)

  • Lost and Original Technologies now have Minor Artifact costs.

  • Lost Technologies Artifact Action now costs 1000 MA, down from 2000.

  • Archeo Museum Technology now grants 1000 MA max storage, instead of +10 monthly MA

  • Archeomuseum now provides 3 base jobs, up from 2. Archeoengineer AP provides additional 2 jobs, up from 1.

  • Archeomuseum now grants 500 MA max storage. Archeoengineer AP provides an additional 500 MA max storage.

  • Automated Mineral buildings now provide a very small amount of MA when Artifact Acquisition Ambition is activated.

  • Archeo Admiral Specialization traits now buff Lost Techs also.

  • Replaced Merchant jobs on several Utopian districts with traders.

  • Fixed Habitat Orbitals visuals. Thanks Kraken.

  • Loc Fixes for FE Federation.

  • Adjusted Kolyn's Preset. Now requires 500k FP to ascend and FE difficulty is now veteran.

  • MTTH of several events in the Original People origin has been reduced.

  • Earlier tiers of OE tech for Original People now comes with slightly more researched progress to ensure the first few tiers are researched in a more timely manner.

  • FEs spawn slightly fewer fleets against Original People.

    Vanilla: Spawns 8 Fleets, down from 10
    Normal: Spawns 10 Fleets, unchanged
    Hard: Spawns 12 Fleets, down from 13
    Veteran: Spawns 14 Fleets, down from 16
    Nightmare: Spawns 16 Fleets, down from 19

  • Dark Matter Possibilities and other events have their MTTH halved.

  • OE ship section technology now also grants +500% starbase hull.

  • Added Goliath hull improvement technologies.

  • Walled Garden civic buffed.

  • FEs spawn same amount of fleets against OE crisis as detailed above.

  • Blocked pre-sapients appearing on habitable planets or ring segments in ZoFE origins.

Güncelleme: 8 Ağu 2023 @ 1:07

4.0.5 Patch Notes

  • OE now no longer declares war of obedience on nations that are subjects to prevent unwanted situation of their overlords being on both sides of the conflict.

  • OE becomes a servant of Kolyn if at war with an empire with overwhelming fleet power.

  • OE gets +50% home territory fire rate.

  • Added Battle Group Center, a home garrison fleet for the OE.

  • OE Garrisons and reserve fleets are now bosses.

  • OE Starbase and defense platforms have been significantly buffed with increased hp, armor and shield.

  • OE Economy should now be self sufficient.

  • Fixed missing Utopian Ringworld planet icon background.

  • Fixed Superior Design appearing on Artifact Menu after having acquired it through digsite.

  • Buffed Ancestor's Insight from RE Origin to deal +50% against OE, up from 25%.

  • It is no longer possible to obtain Lost Technology buildings from digsites directly without first researching the Ascended Empire version of the same building first. You will receive minor artifacts instead.

  • OE no longer joins galactic community due to player feedback.

  • Vanilla Crisis difficulty no longer applies veteran difficulty bonuses.

  • Removed Abort Trigger of Superior Design Project.

  • Loc fixes