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Stellaris

The Zenith of Fallen Empires 4.0 NOT UP TO DATE
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Update: 24 Apr @ 8:24am

Update: 20 Apr @ 5:47am

Patch 4.2.3

Fixes
Vanilla
- Fixed Broken Worlds not being allowed for terraforming into other classes.
- Fixed missing ethics from the make lost empire effect.
- Fixed wrong ethic used for pops upon running the make lost empire effect.
- Fixed Fall of an Ascendancy situation using non-gestalt modifiers for gestalt empires.

Game Content and Changes
Vanilla
- Added scripted localization for machine Decadence situation.
- Optimized event code with performance in mind.
- Optimized situation code for the Decadence situation.
- Decadence situation approach cost is now based on the amount of decadent pops you have.
- The Decadence situation now takes your decadent pop % into account in a much more performance friendly way.
- Decadence Situation now takes into account your population percentage, how many have decadent tendencies.
- The Decadence and Fall of an Ascendancy situation approaches are locked for 720 days after picking an approach.
- Fall of an Ascendancy situation code optimized.
- Twilight of a Fallen Empire situation renamed to Twilight of an Empire.
- Twilight of an Empire situation progression now takes into account the amount of decadent pops you have.
- Twilight of an Empire situation progression now uses + increases only instead of multiplicative increases.
- Non-gestalt machine empires can now have Hedonists as well.
- Every species you own can become a hedonist if they have citizenship rights.
- You can no longer banish gestalt empires.
- You can no longer banish gestalt empires.
- Partial virtual empires can have utopian worlds.

Sandbox
- Moved some diplo phrases to Sandbox.

Update: 28 Mar @ 9:14am

Patch 4.2.2

Fixes
Vanilla
- Fixed Lost Empire Fleet Reinforcements event not triggering.
- Fixed border removal option not working in Ascendancy Affairs Office
- Molten Worlds that have arc furnace are no longer valid candidates for planet experiments in the Living Metal Experiments situation.
- Paradise Creation district choices can't be selected if you can't afford it.

Game Content and Changes
Vanilla
- Moved subject events to random 5 year pulse.
- Decadence Situation now takes into account your population percentage, how many have decadent tendencies.

Update: 3 Mar @ 8:28am

Patch 4.2.1

Fixes
Vanilla
- Fixed conflicting localization entries.
- Fixed districts not being shown for rogue servitor empires on Utopian Worlds.
- Fixed Utopian World districts giving wrong jobs for rogue servitor empires.
- Fixed localization typos.

Game Content and Changes
Vanilla
- Added conditional description for ascended_empires_subject.8 event.
- Removed original_people_on_action.2 from save load on-action.
- Added notification toast for successful Utopian World creation.
- Utopian Worlds rename to Paradise Worlds.
- Added game concept for Ring Worlds.
- Added game concept for Ring World segments.
- Added game concept for Ecumenopolis.
- Added game concept for Hive Worlds.
- Added game concept for Paradise Worlds.
- Added game concept for Automated Districts.
- Reworked Galactic Ascendancy tooltips.
- Added 3 extra stages to Twilight of a Fallen Empire.
- Added scripted localization to Galactic Ascendancy Ascension Perk.

Update: 28 Feb @ 9:16am

Patch 4.2.0

Fixes
Vanilla
- Fixed Original Empire Sensor tech unlock tooltip.
- Fixed no sounds on Utopian Worlds.
- Fixed Original economic tech event not triggering in 10 years when you conquer the OE crisis worlds.
- If you pick Cosmogenesis or Become the Crisis AP if you somehow managed to pick Galactic Ascendancy AP beforehand, will now lock you out of ZoFE content if you only use base mod.
- Fixed on-abort not destroying the Ascension Situation.
- Fixed ZoFE buildings being destroyed when not intended.

Game Content and Changes
Vanilla
- Bonuses you get from Archaeo Engineers Ascension Perk now show up in the ship designer.
- Reworked how the Utopian World creation decision works.
- Added Paradise Creation Situation instead of the decision planet build menu.
- Changed World Architect civic tooltip to reflect changes.
- Changed Ascension situation to use scripted localization.
- Changed Decadence Situation to use Scripted Localization.
- Decadence Situation has stricter and more punishing modifiers.
- Reworked subject events for Ascended Empires.
- Galactic Superpower civic now has as +25% ship build speed.
- Beacon of Prosperity now has +25% increased pop growth from immigration.
- Industrial Juggernaut civic automated production increased from +25% to +30% and automated production upkeep increased from -15% to -20%.
- Spymaster civic now has +3 to Defense Against Hostile Operations.
- Virtual Empires can no longer gain Utopian Worlds.
- Added a new Fallen Empire personality for machine empires.
- Gestalt Utopian Worlds can now produce their respective decadent pops.
- Removed +10% triggered happiness for hedonist pops.
- Extended stages of Twilight of a Lost Empire.
- Added progress multiplier for Twilight of a Lost Empire if there are countries that have a similar fleet power to you [exceptions include lost and fallen countries].
- Added progress multiplier if there's an active end-game or AP crisis.
- Empires that previously had rogue servitor, assimilator or extermination focused civics, can now reclaim it after Twilight of a Lost Empire.
- Changed Twilight of a Lost Empire name to Twilight of a Fallen Empire.
- Merged two yearly on-action events in the name of performance.
- Added game concept for Relative Power.
- Added game concept for Fleet Power.
- Added game concept for Economic Power.
- Added game concept for Techonology Level.
- Added game concept for Powerful Empires.
- Added game concept for Active Crisis.
- Added game concept for Crisis Empires.
- Added game concept for Ascended Empires.
- Added game concept for Galactic Ascendancies.
- Added game concept for Playable Empire.

Modding
- Added Scripted Effect create_utopian_world for modders to include their own planet class in.
- Added Scripted Trigger can_make_utopian for modders to include their own planet class in if they want the world to have utopian potential.
- Added Scripted Trigger can_produce_hedonists for modders to include their own planet class.
- Added Scripted Trigger can_produce_maintenance_bot for modders to include their own planet class.
- Added Scripted Trigger can_produce_confused_drone for modders to include their own planet class.

Update: 18 Jan @ 7:39am

Patch 4.1.4

Notes

Fixes
Vanilla
- Fixed scripted localization for gestalt zro drones.
- Restriced Fallen Clone Vat tech to Sandbox.
- Fixed bug that allowed players to construct the Fallen Clone Vat and vanilla Clone Vat.
- Fixed Dark Energy Sensor tech unlock tooltip.

Sandbox

Game Content and Changes
Vanilla
- Tweaked Societal buildings.
- Fixed wrong jobs on Utopian Ring and City worlds for Rogue Servitors.
- Fixed Ship gift event options being switched up.

Sandbox
- Fixed Cosmogenesis Remnant Fate event triggering for Cosmo empire.

Update: 18 Nov, 2024 @ 6:45am

Patch 4.1.3a

Fixes
Vanilla
- Fixed Lost Technology Automated Industry conditions.

Update: 17 Nov, 2024 @ 7:52am

Patch 4.1.3 Patch

Notes
* Disabled Utopian Habitat decision until it's reworked.
* Updated for Stellaris 3.14.1
* We can't port over your space fauna [vivarium] due to limitations, your specimens however are safe.

Fixes
Vanilla
- Fixed is_zofe_utopian_ring trigger.
- Fixes to ZoFE civics.
- Fixes for ZoFE buildings.
- Fixes for some wargoals.
- You can now extort the Hedonist Faction.
- Fixed ZoFE ship roles.
- Added subjects joining their Ascended or Awakened empire's war to an on_action, helping performance.
- Fixed Utopian World Creation Decisions not having the proper cost for World Architect Civic.
- Fixed ZoFE Localization issues.
- Mastery of Nature is no longer allowed if you have a Planetscaper civic[s].
- Fixed wrong tooltip on L size Titan Plating showing armor instead of hull.
- Fixed some components not upgrading on certain ship classes.
- Fallen Tier Clone Vat is now restricted to Sandbox and is a direct upgrade from the base Clone Vat building.
- Cosmogenesis empires can no longer research Dark Matter and Living Metal production buildings until they win the game and become a ZoFE country.
- Fixed Lost Technologies: Automated Industries event allowing options even if you don't own prerequisite tech for the option.
- Fixed an issue that could cause decadence situations to continue piling up for gestalt empires.
- Fixed not being able to increase Dyson Sphere limit through Ascendancy Affairs Office.

Sandbox
- Fixed Marauder leader hire events.
- Fixed descriptor version.
- Fixed a ZoFE gamerule.
- Wargoal and Casus Belli overhaul and overwrite.
- Fixed Arcology decision being usable on ZoFE Utopian Worlds if you picked up the Ascension Perk.
- The new Capital Building added via decision now has proper jobs depending on your civic of choice.
- Bio-Trophy citizenship overwrite now works as intended.
- As a Synth Ascended Empire you can now assimilate robot pops.
- Fixed Citizenship types for robot pops.
- Fixed specimens being lost on zofe country type change.
- If you own the Astral Planes DLC, your Astral Threads are now exported upon country type change.
- You can now use vanilla capital designations as a lost empire.

Game Content and Changes
Vanilla
- Research Dark Matter Power Core Artifact action now requires 1.5k minor artifacts instead of 5k, to compensate gambling has returned, have fun.
- Added an option to increase the limit of Dyson Swarms and Arc Furnaces through Ascendancy Affairs Office.
- Added Lost Empire colony designations for gestalt capital planets.

Sandbox
- Added additional game rule for pissing off Lost Empires.
- Added a new Policy for Lost Empires which controls construction on their border.
- Added Fallen Empire demand events to the Ascendancy Affairs Office for Lost Empires.
- Added Fallen Empire gift events to the Ascendancy Affairs Office for Lost Empires.
- Added Fallen Empire Punishment Casus Belli for Lost Empires.
- Added Fallen Empire wargoals for Lost Empires.
- Upon forming the Galactic Imperium your Fanatic Ethic remains the same if you are an Ascended Empire.

Suggestions Added
* Members within the Galactic Community/Galactic Imperium are now under the sphere of influence of the Galactic Custodian/Emperor in the Ascendancy Affairs Office.

Update: 23 Sep, 2024 @ 11:09pm

4.1.2 Patch Notes

  • Updated for Cosmic Storms v3.13.*

  • Replaced has_authority triggers with is_authority_type.

  • Fixed Fallen building triggers.

  • Fixed some Utopian districts for rogue servitors.

  • Fixed fleet power overflowing.

  • Removed Wormhole bypass.

  • Fixed up ZoFE policies a bit.

  • Fixed Lost Technologies Research exit option triggering a cooldown.

  • Fixed Xeno Abduction bombardment stance not abducting pops.

Update: 22 Jul, 2024 @ 11:20pm

4.1.1 Patch Notes

  • Fixed Fallen Consumer Goods buildings not giving amenities.

  • Fixed Original Empire battlecruiser design having extra weapons it shouldn't have.

  • Fixed Utopian districts not using the correct upkeep and production values.

  • You can no longer pick Galactic Nemesis if you are an Ascended Empire or pick Galactic Ascendancy if you already picked Galactic Nemesis, Ringworld and Original People Origin are now also forbidden from picking Galactic Nemesis.

  • Added a Fallen Empire tier clone vat for empires that adopted the genetics tradition.

  • Added the capital upgrade decision, it requries some of the fallen building technologies researched.

  • Fixed localisation issues.

  • Tweaked Utopian world modifiers and colony designations.

  • Added city level restriction to Utopian worlds, except for Utopian City worlds. Your cities will now stay beautiful and not overcrowded.

  • Added more space entities to the clean up affairs office option.

  • Original Crisis will now use Fallen Empire jobs and buildings if sandbox is enabled.

  • Fallen Domes now give planet habitability as well.

  • Fallen Empire buildings now have proper effect description for non-gestalt and gestalt empire jobs.

  • Fallen Empire buildings now have proper effect description for Fallen Empire jobs.

  • Fallen Empire lab buildings now give more regular researcher jobs across all tiers for gestalt and non-gestalt empires.

  • Fallen Empire lab buildings had their head researcher job removed.

  • Fixed Fallen Security building giving empire wide stability per building instead of planet only stability per building.
  • Added more advanced tooltips for Ringworld and Original People Origin.

  • Ascendancy Affairs Office now has a dedicated assistant for non-gestalt empires.

  • Added custom tooltip to the event option where an empire becomes a Fallen Empire.

  • Fixed subjects not becoming scions when their overlord becomes a Lost Empire.

  • Fixed primitives not becoming proper subjects if you enlighten them as a Lost or Ascended Empire.

  • Buffed power values for some DM/DE/OE reactors.

  • Lost Empires can now interact with pre-ftl empires.

  • Added additional tooltip to the Galactic Ascendancy Ascension Perk.

  • Fixed certain events not being overriden properly.

  • Fixed ZoFE rooms not appearing properly in certain diplomatic events.

  • Added finisher effect for Twilight of a Lost Empire Situation.

  • Fixed wrong government used for Lost Empires.

  • Updated Guardians of the Galaxy Modifier to include Synth Queen as well.

  • Added custom tooltip for Masters of Warfare and Guardian of the Galaxy Modifiers.

  • Fixed rogue servitors losing the ability to use bio trophies when they become a lost empire.

  • Added the ability to continue playing as your Fallen Empire remnant after winning via Cosmogenesis if you use Sandbox.

  • Subjects under Lost Empires can't declare war with the Dismantle Ascendancy wargoal.

  • Fixed Second Crusade ships missing some components.

  • Fixed Utopian Abundance living standard to be usable by individual machines.

  • Fixed Sun Generator incorrect upkeep.

  • Fixed Lost Tier Consumer Goods tech being an artifact research option even if your empire doesn't use Consumer Goods.

  • Sky Dome no longer gives housing usage reduction, Empyrean Dome now gives -5% housing usage instead of -10%.

  • Modding: Its now possible to prevent ascension for certain empires with "zofe_ascension_not_allowed" flag or by overriding the "zofe_ascension_allowed" scripted trigger.

  • Modding: Added scripted trigger for Gaia Worlds. To be used by modders.

  • Modding: Added extra scripted triggers for ZoFE planet classes, used for Merger of Rules.