Project Zomboid

Project Zomboid

Rick's MLC Concussion
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Mis à jour le : 14 déc. 2022 à 13h55

Added some more effects... sort of experimental for now.

Mis à jour le : 5 déc. 2022 à 14h17

Updated description in steam workshop.

Mis à jour le : 5 déc. 2022 à 13h59

Added mutilplayer due to popular demand - you sickos :)
- Small Blunt and Long Blunt weapons now can cause concussion.
- Proabability of inflicting concussion is (weapon skill level + 2) x 10 (ie: A skill of 0 is 20%. A skll level of 8 and above is 100%)
- Concussion time is the strength of the wielder + 1 seconds (ie: Strength 0 is 1 second. Strength 10 is 11 seconds)

Mis à jour le : 23 nov. 2022 à 19h13

Attempt to fix the MP fault identified by Cooki, where if one person is concussed everyone else on the server also felt the effects. Further testing may be required.

Mis à jour le : 19 nov. 2022 à 19h35

Fixed fault in randomising the key controls - you probably didn't notice it. But I did, and it hurts my brain if I don't fix it.

Mis à jour le : 18 nov. 2022 à 14h16

First implementation: Sprint into walls. Fall Down. Disorientation. Recover.
There are custom sandbox options to set the disorientation time and turn on/off thoughts.
Translations in Spanish, Korean and Portuguese.