Project Zomboid

Project Zomboid

Rick's MLC Concussion
Affichage des entrées 11-20 sur 26
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Mis à jour le : 25 sept. 2023 à 0h58

Fixed issue when sitting and drunk causing a trip when sobered up. Sitting will not remember any trip events, so sober up and stand up should work now.
Changed default "Loud noise causes hearing damage" to ON.

Mis à jour le : 3 avr. 2023 à 6h59

Fixed issue with deafness/ear damage when indoors in a player-constructed building which does not have a buildingDef.

Mis à jour le : 18 févr. 2023 à 4h09

Updated so AuthenticZ ear protectors and Wear on Neck/Wear on Head actions correctly apply the Hard of Hearing trait.

Mis à jour le : 17 févr. 2023 à 16h16

Updated so the deaf is triggerd by other players, and not the envrionment, house alarms etc

Mis à jour le : 17 févr. 2023 à 6h25

Sustained loud noises can now cause temporary deafness. The option is disabled by default so existing users are not affected. Enable in the sandbox option Rick's MLC Concussion -> "Firearms damage hearing".
Work Place Health and Safety update: Wearing ear protectors will cause the character to have the Hard of Hearing trait.

Mis à jour le : 25 janv. 2023 à 5h47

Added moodle for Concussion, required MoodleFramework to appear. If MoodleFramework is not installed, the concussion will work as normal, just no moodle.
Added Simplified Chinese translations in line with the other translations.

Mis à jour le : 1 janv. 2023 à 4h32

Updated the base chance to trip while drunk from "1 to 100" to "0 to 100 " Note that setting to 0 would mean never tripping regardless of drunk level (ie 0 x DrunkLevel = 0)

Mis à jour le : 20 déc. 2022 à 4h54

Added the chance to get concussed when tripped while running or sprinting (and not drunk).
Probability and duration for concussion when tripping is configurable in the sandbox options.
Drunk effects are now configurable in the sandbox options.

Mis à jour le : 14 déc. 2022 à 20h52

Fixed workshop drunk thoughts field name and tooltip

Mis à jour le : 14 déc. 2022 à 15h54