Project Zomboid

Project Zomboid

Rick's MLC Concussion
Mostrando 21-26 de 26 aportaciones
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Actualización: 14 DIC 2022 a las 1:55 p. m.

Added some more effects... sort of experimental for now.

Actualización: 5 DIC 2022 a las 2:17 p. m.

Updated description in steam workshop.

Actualización: 5 DIC 2022 a las 1:59 p. m.

Added mutilplayer due to popular demand - you sickos :)
- Small Blunt and Long Blunt weapons now can cause concussion.
- Proabability of inflicting concussion is (weapon skill level + 2) x 10 (ie: A skill of 0 is 20%. A skll level of 8 and above is 100%)
- Concussion time is the strength of the wielder + 1 seconds (ie: Strength 0 is 1 second. Strength 10 is 11 seconds)

Actualización: 23 NOV 2022 a las 7:13 p. m.

Attempt to fix the MP fault identified by Cooki, where if one person is concussed everyone else on the server also felt the effects. Further testing may be required.

Actualización: 19 NOV 2022 a las 7:35 p. m.

Fixed fault in randomising the key controls - you probably didn't notice it. But I did, and it hurts my brain if I don't fix it.

Actualización: 18 NOV 2022 a las 2:16 p. m.

First implementation: Sprint into walls. Fall Down. Disorientation. Recover.
There are custom sandbox options to set the disorientation time and turn on/off thoughts.
Translations in Spanish, Korean and Portuguese.