Project Zomboid

Project Zomboid

Rick's MLC Concussion
Exibindo entradas 11–20 de 26
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Atualização: 25/set./2023 às 0:58

Fixed issue when sitting and drunk causing a trip when sobered up. Sitting will not remember any trip events, so sober up and stand up should work now.
Changed default "Loud noise causes hearing damage" to ON.

Atualização: 3/abr./2023 às 6:59

Fixed issue with deafness/ear damage when indoors in a player-constructed building which does not have a buildingDef.

Atualização: 18/fev./2023 às 4:09

Updated so AuthenticZ ear protectors and Wear on Neck/Wear on Head actions correctly apply the Hard of Hearing trait.

Atualização: 17/fev./2023 às 16:16

Updated so the deaf is triggerd by other players, and not the envrionment, house alarms etc

Atualização: 17/fev./2023 às 6:25

Sustained loud noises can now cause temporary deafness. The option is disabled by default so existing users are not affected. Enable in the sandbox option Rick's MLC Concussion -> "Firearms damage hearing".
Work Place Health and Safety update: Wearing ear protectors will cause the character to have the Hard of Hearing trait.

Atualização: 25/jan./2023 às 5:47

Added moodle for Concussion, required MoodleFramework to appear. If MoodleFramework is not installed, the concussion will work as normal, just no moodle.
Added Simplified Chinese translations in line with the other translations.

Atualização: 1/jan./2023 às 4:32

Updated the base chance to trip while drunk from "1 to 100" to "0 to 100 " Note that setting to 0 would mean never tripping regardless of drunk level (ie 0 x DrunkLevel = 0)

Atualização: 20/dez./2022 às 4:54

Added the chance to get concussed when tripped while running or sprinting (and not drunk).
Probability and duration for concussion when tripping is configurable in the sandbox options.
Drunk effects are now configurable in the sandbox options.

Atualização: 14/dez./2022 às 20:52

Fixed workshop drunk thoughts field name and tooltip

Atualização: 14/dez./2022 às 15:54