Stellaris
DarkSpace (Stellaris 4.0)
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Actualizare: 25 febr. 2024 @ 4:19

DARKSPACE v2.9 - For Stellaris 3.10.3 (and above)
v2.9 is a very important update, involving a huge rework of internal scripts/code, many improvements, new content and much more.

DARKSPACE v2.9 MISC CHANGES:
- Added a DarkSpace icon in front of origins for a better overview when playing with other mods.
- Added a DarkSpace icon below the name of all Civics & Ascension Perks for a better overview when playing with other mods.
- Added a missing description that the "Xeelee-Brain" must be built around a black hole.
- Rewrote all origin events.
- Rewrote many misc events.
- Rewrote many other systems/effects/events

- Spectrals & Certus cost now 2 civic points due their power (together with the 3rd new 2-point civic "Cyberpunk").
- Fixed "Genetic Assimilation" AP being available for pure hiveminds, because it doesn't work for purged pops anyway.
- Fixed the Gray Tempest origin not being able to add the Nanite-trait after gamestart.
- Fixed an exploit that made it possible to open the Nomad menu as non-Nomads to get free resources.
- Fixed a bug with automatic Manpower Growth (Nomads) not adding the actual 1 or 2 Manpower every 2 years (technology "Interstellar Society").

- Removed Origins: Solar Flare, Certast Cluster, Intergalactic Isolationists(1+2)
- Removed Localisation: German files for every content (it takes too much time to maintain 2 languages).
- Removed unused code, localisation and pictures.
- Removed some custom ships from the 3d ship browser.
- Removed the "Gray Tempest" origin from being able to use the "Replicators" Ascension Perk (too strong combination).
- Reduced the mod size a lot by compressing many texture files.

Civic Certus:
- Costs now 2 civic points.
- Changed the civic bonuses.
- Have now an own tradition - "Eternal Union"
- Removed +5 starbase capacity from their perk "Pathway of our Empire" & it requires now the destroyers technology.

SUPERWEAPONS (MEGASTRUCTURES):
- Requires now a new rare resource to fire - "Concentrated Antimatter".
- Each perk adds a new building for the empire - "Focused Particle Accelerator" to produce it.
- Income + stockpile is shown in firing button + situation log tooltips!
- Removed both old ways of how firing the Superweapon megastructure(s) and added a non-DLC dependent way that works in EVERY system!
- Warning: The changes above are NOT savegame compatible!

NOMAD UPDATE (ORIGIN):
New Population Limit: "Crew Capacity"
- Starts in v2.9 with 250.
- The value is visible in the Nomad-UI & has its own tooltip button for details.
- Can be increased with techs, a perk, a civic, & traditions.

Addons:
- Added a mechanic that automatically establishes communications by the AI if a Nomad empire visits their border.
- Added a way for "Savages" to join/leave the GalCom.
- Added a way for "Savages" to gain intel on empires (new button nearby of opening the Nomad-Administration).
- Added a new perk to increase the population limit - "Boundless Horizons" (+200)
- Added a new repeatable technology to increase the new "Crew Capacity" modifier.
- Added a civic for cheaper "Recruitment" decisions.
- Added a civic for a "Star Cult"
=> not gestalt, not, megacorp, must be any kind of spiritualist
=> higher unity income, faction approval, reduced tradition costs by empire size, -0.5 growth
- Added a civic to reduce empire size from Manpower.
- Added a civic for +2 monthly Manpower growth.
- Added a civic for pirate/raid gameplay.
- Added a civic that increases the new "Crew Capacity" (population limit).
- Added a civic for genocidial gameplay.
=> has military and growth bonuses
=> huge opinion reduction from normal empires
=> bombing non-artificial planets to 100% will turn them into nuked or broken worlds = rewards with unity OR minerals
- Added a new tradition called "Dynamic Industry", its focus is industry & a new ship class that works as large mobile shipyard.

Misc Changes:
- Planet Desintegrator = construction is now cheaper
- Origin bonus = Increased additional ship upkeep (energy) from 5% to 10%.
- Tradition "Cosmic Voyagers" - Changed the icon.
- Tradition "Starseekers" - Changed adaption effect from "+10000 Resource Capacity" to "+25% Survey Speed".
- Tradition "Starseekers" - Changed +25 Nomad Housing (adapt) to +15.
- Tradition "Voidborn" - Changed Empire Size Reduction from -15% to -10%. Replaced +10% Shipspeed (adapt) with +25k Resource Capacity.
- Changed localisation for the resource modifiers & the origin.
- Changed the steady increasing of the required points to fully grow a Manpower pop (multiplier from 0.07 to 0.1).
=> This means pops will now grow a bit slower, but this can now be offset by selecting a new civic.
- Blocked several Vanilla civics from the origin.

NEW CONTENT
Cyberpunk Civic
- An online/consume society, but better technology, costs 2! civic points like Spectrals & Certus
=> cant be removed, non gestalt, must be some degree of materialist, multiple origins blocked
=> has 1/1 en/decryption, but pops have higher CG upkeep
=> Building "VR-Complex" (max 10) provides Netrunner jobs for planet-wide bonuses.
=> building "Arasaka Subnet" (max1) provides Edgerunner jobs for empire wide bonuses
=> has army type of strong Cyborgs

The Shadows Civic
- Focus on cloaking combat & espionage.
=> only with FirstContact-DLC, can not be xenophile
=> can use a spy operation to destroy decloaking stations
=> higher base intel and cloaking

Actualizare: 20 nov. 2023 @ 5:52

DARKSPACE v2.85 - For Stellaris 3.10.3 (and above)
Small changes.

- Further balance changes to some origins, civics, perks, megastructures & planets.
- Added an offset to the location of the Formless event system.
- Added trigger flags to the scripted trigger for core systems. (has_star_flag = chosen_system/formless_system)
- Removed all custom Unbidden portraits.
- Fixed the bug that the Humanoid shipset was called "Organic".
- Fixed minor localisation errors.

Actualizare: 16 nov. 2023 @ 8:20

DARKSPACE v2.84
Mod updated for Stellaris 3.10 (but works for 3.9.3 too).


DARKSPACE v2.84 MISC CHANGES:
- Galactic Core can now be disabled in the gamesettings at gamestart.
- Merged the two megastructure perks into one - "Age of Empires".
This is probably not savegame compatible!
- Removed old unused Nomad content.
- Finishing a Superweapon megastructure now gives all others a total war CB against you! (requires a new save)
- Crisis Perks do now not reduce opinion against FE's anymore (they were annoying).
- All origins that use the "Interstellar Portal" structure to reach the galaxy (starting in a cluster) have now the other portals correctly surveyed.

- Nomads = Fixed FE's being able to use Nomad-Gates (they shouldn't).
- Nomads = Added empire size reduction to "Voidborn" tradition, removed the +5% Alloys bonus.
- Spectrals = Fixed the Galactus being able to use Rays on neutral colonies (Primitives).

DARKSPACE v2.84 BALANCE CHANGES:
Some origins, civics, megastructures have been adjusted.

- Intergalactic Isolationists origin - Removed the ruined ringworld system.
- Utopia & Arcane origin - Adjusted blocker costs (cheaper) & amount. Colonizer cost reduced from +200% to +125%. Removed any habitability trait at gamestart.
- Phoenix Empire origin - Adjusted blocker costs (cheaper).
- Apex Industrie - 2nd stage from 250CG to 200CG, max stage from 500CG to 450CG
- Other smaller changes to different content of the mod.

CHANGED LOC FILES - only relevant for translation mods
- Added cb_ds_stop_nuke + wg_ds_end_threat_nuke with desc
- Added dsS.9.a + dsS.9.a.desc
- Added ap_ds_aoe + more below it.
- Loc error - The Anti-Spiral resource/icon wording are switched. # MS DESC

Actualizare: 4 oct. 2023 @ 8:31

DARKSPACE v2.83
Mostly fixes!


DARKSPACE v2.83 MISC CHANGES:
- Added is_ds_gc_star = { is_planet_class = pc_gc_star } scripted trigger.
- Added flag check elec_artificial_quasar_star for PKs - cant destroy this planet (Electroids Species Pack).
- Added tech requirements to some ascension perks.
- Added custom districts to Certus planets & Kompass station, while fixing the capital building issue with it.
- Removed the "Science Lab" from the Vi & Utopia origin.
- Nomads have a now a new modifier after a fresh gamestart (as Savages) to have a slow ship repair.
Savages have also an edict to repair hull points.
=> Because the base game doesnt allow the "Repair Fleet" button anymore, no idea why.
- Removed the "Idyllic Bloom" civic for Hyperflora origin. (Gaia & Hive worlds can still be terraformed to Hyperflora worlds.)
- Spectrals Origin (Synthetic Gods): Reduced the cost of the first 4 steps of the Anti-Spectral.


GRAY TEMPEST (ORIGIN):
- Jobs that produce Nanites now generate less Nanites, but can scale up like Metallurgists.
- Gray Tempest ships have now reduced hullpoints and a higher buildcost to compensate Stellaris' many cost-reduction modifiers.
- Gray Tempest ships received section changes & the titans are now a bit stronger, but can only be built 5 times now.
- Can use the crisis perk now only later in the game.
- Sanakan cores (crisis path) get their power increased dependent on the game year.
- Sanakan cores (crisis path) are now 100% stronger when ACOT/Giga is installed to compensate for the large numbers of said mods (can not promise that its enough).
- Can not terraform Nanite worlds to Gaia worlds anymore (was an oversight).

WARNING: Balance for Sanakan-Cores is NOT done. The new mechanic to scale with the passed game years is a bit hard to predict, especially with other mods. Feedback is appreciated!


CHANGED LOC FILES - only relevant for translation mods
- Added "ds_nomads_repair" + "ds_nomad_repair_only_once" into the Nomad loc files. (below "# Edicts")
- Added "nomad_savages_repair" + "nomad_savages_repair_effect" into the Nomad loc files.
- Added entries for the new districts below "Certus" (start of the main loc file).
- Added entries for new GT ship sections (end of "# NANITE EMPIRE" category in the main loc file).
- Added ds_nanite_core_power + ds_nanite_core_power_modded
- Changed DS_NANITE_CRISIS_DESC
- Changed origin_tooltip_vero_effects

Actualizare: 13 sept. 2023 @ 6:23

DARKSPACE v2.82
Hotfix for the custom UIs for Nomads, Xeelee & Spectrals that were slightly broken after 3.9.

Actualizare: 12 sept. 2023 @ 1:27

DARKSPACE v2.81
Mod updated to Stellaris 3.9.

Actualizare: 20 aug. 2023 @ 5:26

DARKSPACE v2.8
Synthetic Gods (Origin) rework & more!

REWORK: SYNTHETIC GODS (ORIGIN):
WARNING: The rework is not to 100% done. I plan further additions like a crisis declaration by the AI (GalCom), balance changes & inbuilt compatibility for other mods.

New:
- Added "Lifeseeder" ships to create primitive civs when not owning the ApocalypseDLC for the colossus weapon.
- Added new selfmade ship models for all ships.
- Added many new sections to all of their ships.
- Added a new edict to remove all starbases outside of the cluster after harvesting the galaxy.
=> Easier to seed new life in the galaxy.
- Added a new progression system with smaller perks that unlock technologies & abilities.

Changed:
- Reworked the entire code for the crisis path.
- Reworked ALL event / script code for SyntheticGods & Spectrals civic.
- Reworked ALL texts, events, descriptions & tooltips have been changed.
- Reworked the model of the "Anti-Spectral" megastructure.
- Reworked the entire mechanic for the "Intertemporal Accelerator" megastructure (superweapon that nukes systems).
- Reworked the origin initializer (cluster outside of the galaxy).
=> Cluster is now closed until the Nier tech is researched!
=> Opening the cluster will inform all countries in the galaxy (necessary for MP).

Removed:
- Removed "Supercomputer" megastructure, because it wasn't useful anymore.
- Removed unused content, techs, triggers, effects and icons while the rework (but added many new).


REWORK: SPECTRALS (CIVIC):
- Removed all bonuses the civic had.
- Added the edict "Multiverse Compiler" - opens a custom UI to use skillpoints in 5 different nodes (can be reskilled at any time).

In this custom UI you can now use skillpoints for different bonuses. Each node has an own focus:
> AKIRA = War
> ALITA = Society
> ARZON = Neutral Node
> AXON = Megastructures
> AXIS = Specialists


DARKSPACE v2.74 MISC CHANGES:
- Origin Xeelee & Constructor Ark - Receive now deviancy/crime job to counterbalance the high rate at high pop numbers.
- Origin Xeelee - Fixed starting income for machines (was too high) & starts now with 2 fewer pops.
- Origin Arcane & Certast - Adjusted starting districts of Arcane ringworlds.
- Perk "Gods Vengeance" is not visible anymore when playing Gestalt.
- Made the Spectralic shipset not playable until its rework with custom models for ALL ships types.
- The "Kompass Citadel" can not be cracked anymore by all common Planet-Killer Weapons.
- Reduced energy upkeep of the "Xeelee-Brain" megastructure.
- Removed the different model for the crisis engine (NemesisDLC) - it will be added as seperate mod.


CHANGED LOC FILES - only relevant for translation mods
- Changed ALL entries in the Spectralos loc (localisation/Spectrals/ds_spectrals_l_LANGUAGE.yml). Any translation mod has to re-translate the ENTIRE file!
- Added d_ds_control_center + d_ds_control_center_desc to the main loc.

Actualizare: 27 iul. 2023 @ 8:16

DARKSPACE v2.77
Added a new custom GUI for the DarkSpace settings at gamestart.
The GUI above also includes a button to see the latest DS changelog (Steam)!

DARKSPACE v2.77 MISC CHANGES:
- Superweapons have now a bigger range when using the OverlordDLC mechanic.
- Hyperflora origin - Trait debuff reduced from 75% to 50% & nerfed the -100% habitability on non ideal worlds to -25% (it made early expansion sometimes too hard).
- Arcane origin - Arcane ringworlds have now -100% Pop Demotion Time to make early game job changes easier.
- Utopia origin - Adjusted the starting districts & resources.
- Halo origin - Fixed starting districts & jobs. Sorry that it was bugged!
- Ark of Constructors origin - Adjusted starting population (-2).
- Phoenix Empire origin - Starts now without the Research Lab (has already 2 jobs unlocked).
- Xeelee origin - Starting deposit produces now some energy for a smoother early game.
- Requiem origin - Starts now with more solar systems like a real FE & changed origin initializers
- Vero civic - Leader lifespan again increased to +100.
- Regluated Consumption civic - Extra food upkeep reduced from +50% to +33% to make the civic more beneficial (for 1 civic slot).

Localisation Changes:
- Changed trait_ds_hyperflora_desc

Actualizare: 21 iul. 2023 @ 13:43

DARKSPACE v2.76
Quick hotfix for savegames that include the now deactivated "Synthetic Gods" origin.
It should now not cause a crash anymore when loading the save with the newest mod version.

The settings at gamestart will tell you DarkSpace version v2.76. If you see this number, the mod is up2date.

Actualizare: 21 iul. 2023 @ 7:44

DARKSPACE v2.75
Quick hotfix for the Hyperflora origin. A decision had a wrong scope for a trigger, thus it was not possible to use the decision even when the player researched the required technology.

The settings at gamestart will tell you DarkSpace version v2.75. If you see this number, the mod is up2date.