Stellaris
DarkSpace (Stellaris 4.0)
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Actualización: 3 ABR 2023 a las 10:24 a. m.

DARKSPACE: v2.5 - The Nomads Rework

MOST OF THE NEW FEATURES WORK BETTER IN NEW GAMES!

This update adds an entire overhaul for my Nomads origin. They should play much different now and have now more options for different playstyles. I also tried to improve the balance a lot & give their society and economy more flavor with adding new mechanics, techs, upgrade-chances etc.


NOMADS REWORK - INTERFACE BUTTON
Opening the menu with the edict still works, but its kind annoying.
I added a button into the normal Stellaris interface (blue icon), aside of the Federation/Galatic Community button).

WARNING: This button has been added into the Vanilla interface. Any UI mod like "UI Overhaul Dynamic" could block/hide this button. Put DarkSpace ABOVE such mods in the Launcher-Playset / Mod-Load-Order.


NOMADS REWORK - ECONOMY
- Recoded the entire Nomad-Administration interface (UI), added a lot of new features.
- Added tutorial/tooltip buttons into the interface that explain basic Nomad-mechanics & stats.
- You can now allocate Manpower to more fleet capacity (removed a lot from the origin bonus!)
- You can now produce rare resources, if you have the tech requirements.
- Added "Research Slots", costs minerals (like districts/buildings) to unlock research.
- Added "Nomad Housing", costs minerals (like districts/buildings) to unlock space for your Manpower.
- Added "Nomad Perks", cost alloys & unity to increase Manpower-Growth.
- Some Vanilla technologies now increase Nomad-Housing & Manpower-Growth!
- Your government authority now decided which upkeep your Manpower has (monthly).


NOMADS REWORK - REALISTIC MANPOWER GROWTH
- Is now monthly like a planet, growth can be increased with techs, traditions, perks, "Nomad-Perks" in the Nomad-Administration (economy UI).
- Growth is now shown in the Nomad-UI.
- Growth debuff when being at war, or 2 years after losing a war (because your population lives on them).
- Growth stopped if the new Nomad-Housing is lower than 1.
- Manpower has now upkeep, dependent on your government authority.
= Machine = energy (high rate)
= Hivemind = food+energy (lower rate)
= Normal = food + consumer goods (lower rate)


NOMADS REWORK - TRADITIONS
- Fixed broken texture background (appeared after 3.7).
- Added 2 new traditions, reworked the 2 existing ones (now 4 in total).

= "Starseekers" - economy focus, replacement for Vanillas "Prosperity"
= "Cosmic Voyagers" - starbase focus
= "Cosmic Reavers" - similar to Vanillas "Supremecy", but better for Nomads
= "Voidborn" - mid to endgame tradition after unlock all Nomad-Perks

"Voidborn" has certain requirements to be unlocked. Unlocks also a mobile megastructure - the DysonSwarm. So your empire can stay mobile even when finishing large projects!


NOMADS REWORK - MISC
- Changed the entire localisation of the Nomad origin, events, UI, perks and everything else connected with Nomads.
- Adjusted bonuses of Nomad-policies.
- Adjusted origin-bonuses, ships, technologies and more.
- Adjusted the starting-components & costs of the Alarai at gamestart.
- Fixed missing starting resources for the "Savages"-playstyle.
- Fixed a bug where the Alarai couldn't be upgraded at gamestart (rare resources).
- Fixed wrong modifier stats, example for upkeep or deficits.
- Arks have now an empire limit of 5, Alarai still 1.
- Increased the cost of "Recruitment" decision to abduct pops from planets (for 1x and 15x).
- Removed the now redundant shipclass "Fabricator".
- Added new designs for the Alarai & Ark for other shipsets (Lithoid, Organic..)
- Added an internal event system to prevent building many more Arks/Alarais when another mod overwrites the country_limits for ships.
- Added a new deficit modifier for Nomads when being in a negative resource - CHECKS MONTHLY!


DARKSPACE V2.5 - MISC CHANGES
- Origin "Utopia" & "Arcane" - previous nerfs adjusted.
- Civic "Neutronpower" - not available (origin was already disabled in v2.4).
- Civic "HeartsOfIron" & "Warlord" - can now be changed/added after the game started - constructing the ships still requires either civic & battleship technology
- Civic "QuantumNavigation" - now only available/visible when OverlordDLC is installed (or host)
- Changed cost and upkeep of Genetic Assimilation (Ascension Perk building).
- Added a ship limit to certain components.
- Overwrites now alliance_button_window (Nomad economy button in the Vanilla UI!).


DARKSPACE V2.5 - LOCALISATION CHANGES (TRANSLATOR MODS)
- ENTIRE! localisation of Nomads (localisation/Nomads/ds_nomads_l_*)
- ap_halo_desc + ap_halo_tooltip
- ap_halo_crisis + ap_halo_crisis_tooltip
- ap_gray_salvation_desc + ap_gray_salvation_effects
- ap_arcane_ascension_desc + ap_arcane_ascension_tooltip
- dsS.1.desc = version number from §H14.03.23§! §L(v2.4) to §H02.04.23§! §L(v2.5)
Thanks for translating DarkSpace!


Thanks for playing DarkSpace - balance/bug reports please here on Steam or Discord.

Actualización: 14 MAR 2023 a las 10:17 a. m.

DARKSPACE: v2.4

I realized that some contents of the mod are "beyond repair"/too bland, so I began to recycle those parts.
Some content needs to be polished, and other things should appear in a different version in the game for more freedom to pick them.

Thats why I decided to remove certain old origins, civics and other things from the empire creation to enable them later again once their rework is done.
DS is now over a year old and hits soon 20k subs, thanks for that! Stay tuned for important changes and new detailed & complex additions to existing content, and new stuff.


ORIGINS:
- Certast Cluster - to "unlock" the galaxy the portal now must be repaired, adjusted starting deposits on all nearby worlds
- Gray Tempest - changed starting planets, adjusted some values of the trait & jobs, increased nanite upkeep, has now a specific deficit modifier when having not enough nanites!, starting event informs the player about nanite factory
- Utopia - changed solar system layout
- Arcane - removed the starting mineral deposit, adjusted district stats & jobs
- Borg & Allmacht REMOVED - both will appear again as ascension perk in DarkSpace2.5 or 2.6

- Hyperflora
--- changed pop growth tech
--- nerfed decision modifiers
--- removed starting lab, because modifiers already provide jobs (use max 2 at start)
--- all modifiers now start with variable 1 (origin event)
--- starts now with 28 pops


CIVICS:
- Hearts of Iron - supercarrier stats adjusted, changed sections & upkeep
- Warlord - Shepard stats adjusted, changed sections & upkeep
- Certus + Certast - changed civic descriptions


NEW:
- "Elutia Archive" (digsite) - now located in the Kompass station in the galactic core - explore more details about the story of DarkSpace

- Megastructure "Space Casino" - for perk "Age of Empires"
--- not for Gestalts, increases a bit amenities and produces credits + some society research
--- player can gamble when pressing the last stage again, has RNG events with rewards

- Megastructure "Destiny Ascension" for perk "Emperor's Will"
--- not for Gestalts, produces Unity, Zro & Ethic Attraction
--- has different results every 4-6 years, positive and negative
--- has a new tech in one of the outcomes (rare)

MISC:
- Nomads cant built their crisis structure in the Void system anymore
- Nano-Factory (megastructure) - changed upkeep
- changed StellarEngine jobs (megastructure) - now only soldiers & fleet cap with unity
- Kompass building now works & added district blockers back
- DS crisis megastructures - added an event that gives conqueres of the structures the chance to destroy the megastructure, thus ending the crisis path (similar to Vanilla)
- removed localisation files, images, icons, decisions, deposits, districts, shipe sizes, jobs etc. for Aero origins & civics (were only kept for savegames)
- removed all unused origin files, images, textures, events
- Signifier component - changed stats, decreased upkeep but kept cost
- removed many (harmless) error log entries
- Lost Paradise - changed deposits
- cant jump to the StellarEngine systems with FTL anymore
- added missing icons & localisation
- "Ultimate Weapon" perk - removed Exterminatus bombardment
- updated mod to 3.7.*


CHANGED LOC FILES - only relevant for translation mods
Changed:
Version Number to 2.4 in settings menu (+date)
civic_certast_desc
civic_certus_desc
civic_hoi_desc
civic_warlord_desc
ap_aoe_desc
ap_emperor_desc
ap_ds_deathstar_desc
ap_genetic_assimilation_effects
ap_darkmatter_ripper_desc
ap_onyx_matrix_desc + ap_onyx_matrix_effects
ap_stellar_engine_desc
ap_cert_desc
ap_replicators_desc

Added:
dsGT.101.title +dsGT.101.desc
dsGT.102.title + dsGT.102.desc
ds_gt_deficit + ds_gt_deficit_desc
interstellar_portal_0 + interstellar_portal_0_DESC # This + DESC exist already in the loc files but as empty "", remove them or the names will not work. New entry is above interstellar_portal
civic_tooltip_certus_effects
civic_tooltip_certast_effects
Megastructure "Destiny Ascension" - begins with the entry "ds.2.title", has different stages + texts + events below (search for Destiny Ascension or ds.2.title in the main loc file)
Megastructure "Space Casino" - begins with the entry "tech_ds_space_casino", has different stages + texts + events below (search for Space Casino in the main loc file)
Archeological site site_certus_lab and all following entries
requires_ds_portal_techs - located below interstellar_portal_0_MEGASTRUCTURE_DETAILS
ds.26.title + ds.26.desc
requires_not_nomads_ghostsystem - located below the entries of "# Other stuff"
requires_no_existing_ds_space_casino
ap_aoe_tooltip - located below ap_aoe_desc
ap_emperor_tooltip - located below ap_emperor_desc
ap_ds_deathstar_tooltip - located below ap_ds_deathstar_desc
ap_gods_vengeance_tooltip - located below ap_gods_vengeance_desc
ap_stellar_engine_tooltip - located below ap_stellar_engine_desc
ap_darkmatter_ripper_tooltip - located below ap_darkmatter_ripper_desc
ap_cert_tooltip - located below ap_cert_desc
ap_replicators_tooltip - located below ap_replicators_desc

Removed:
removed ALL localisation files & folder in localisation/Aero
gov_certus + gov_certus_desc
gov_machine_spectrals + gov_machine_spectrals_desc
SHIP_GRAPHICS_AERO_DRAGON_DESC
origin_ds_hive + origin_ds_hive_desc
Main localisation file -> search for "# ORIGIN RINGWORLD REBORN", all 4 entries below got removed

Actualización: 13 FEB 2023 a las 12:26 p. m.

DARKSPACE: V2.3

- removed GasGiant ("Hidden Surface") & Lavaworld (Burning Heaven) origins (will be introduced in another coming mod)
- removed "Heirs of Fire" & "Rulers of Elements" civics (will be introduced in another coming mod)

- Origin Halo - starts now with 3 less pops
- Origin Utopia + Arcane - colonizers cost now even more
- Origin Nomads - increased ship upkeep empire-wide from +15% to +25%
- Origin Intergalactic Isolationist(1+2) - added bio-trophy building for RS
- Origin Constructor Ark - increased decision costs
- Origin PhoenixEmpire - starts now with a ruined strategic command center instead of a shipyard, moon is not habitable anymore, changed system background
- Origin Vi - starts now with less pops
- Origin Hyperflora unity jobs - deletes wrong modifier / jobs when changing ethics (planetary decision)
- Origin Hyperflora - nerfed alloy radiotrophic job
- Origin Hyperflora - increased decision costs
- Origin Hyperflora - pop growth tech appears now later in the game (now a Tier2 technology)

- Civic Regulated Consumption - food upkeep increased to 50%


This is the last update before the big DSv3.0 update (release near the First Contact DLC update).

Actualización: 13 FEB 2023 a las 12:24 p. m.

Actualización: 15 ENE 2023 a las 9:30 a. m.

DARKSPACE V2.2

Gameplay changes:
- Origin Arcane/Utopia - increased colony ship cost (2x -> 3x)
- Origin Ark of Constructors - increased the cost to increase the planet size
- Origin Solar Flare - blocked the Purifiers / Devouring Swarm civics
- Origin Phoenix Empire - added localisation & higher cost + time to the blockers on the capital, removed mega engineering tech
- Origin Prism - removed terraforming from crystal asteroids, but can now be "collected" via a new decision => each collected asteroid can increase the capital size by +1
- Origin Hyperflora - limited amount + appearance of pop growth tech/modifiers, increased cost
- Origin Hyperflora - can now terraform Gaia planets to Hyperflora worlds
- Origin Hyperflora - megacorp authority blocked for this empire (technical+balance reasons)
- Origin Gray Tempest - added pc_frozen, pc_barren, pc_barren_cold to terraforming candidates, increased overall cost
- Origin Solar Flare - added a new dark matter deposit to the destroyed capital, which informs the player about the required technology
- Origin Nomad - colonizing new worlds is now working correctly
- Superweapons/Relays/special megastructures - very powerful empires of other mods cant build certain megastructures anymore
- Superweapons - added Locator mechanic if Overlord isnt active
- Superweapons - now visible in the outliner
- Superweapons - increased range when aiming with Overlord DLC
- Superweapons - added Catapult tech when researching the weapon so you dont have to wait anymore (requires OverlordDLC, otherwise use the Locator mechanic)
- Megastructure Stellar Engine - got jobs for Gestalts (Administrators)
- Station Kompass (galactic core) - capital building is now working correctly, has now many blockers to make it harder for the first conquerors to use its full potential

Fixes:
- localisation changes
- shortened the error log by >600 entries by using another method for trigger checks (were for inbuilt compatibility checks, thus harmless for gameplay)
- added different trigger checks for FallenEmpires to not be able to build certain DS megastructures
(happened only in other mods that boost FEs a lot)
- added a potential fix for Linux/Mac users

Actualización: 27 DIC 2022 a las 6:06 a. m.

DECEMBER HOTFIX: v2.1

- removed Spectrals buildings until the coming rework of this empire type
- Spectrals edict - nerfed
- menu for DS settings now appears only for the host at the start of a MP game
- Hyperflora origin - removed Gaia terraforming (to Hyperflora worlds)
- Nomad origin - have now 15% increased ship energy upkeep, because they havent planets or buildings
- Nomad origin - the capital ships should now stay at range when being in a battle (but better keep them away from that)
- Galactic Plague origin - removed the counter for killed & infected pops until a bug has been fixed (broken since Stellaris 3.6+), will arrive with the bigger DS update in January 2023
- removed Exterminatus bombardment from Certast & Gray Tempest

Gray Tempest:
- Gray Tempest - multiplier building from 4 to 2
- Gray Tempest - research job produces now less points
- Gray Tempest - increased nanite upkeep of different things
- changed Sanakan cores (stats + reduced its range, because alpha strike fleets are now less common)
- added missing localisation for the bombardment stance

Actualización: 3 DIC 2022 a las 10:44 a. m.

DARKSPACE V2.05

- Requiem origin: fixed Surrelist planets now spawning after building the structure
- Requiem origin: starting planets have now the correct capital building & can be upgraded (Habitat-control, because they use these districts)

Actualización: 2 DIC 2022 a las 10:46 a. m.

DARKSPACE V2.04

Hotfix
- Nomads "Savages" now receive resources again
- "Cartwheel" Galaxy has now a connected galactic core like all other ones.

Actualización: 30 NOV 2022 a las 6:41 a. m.

DARKSPACE V2.03

Hotfix:
- Nomads: armies cost now more (which spawn at the Alarei via edict)
- Nomads: origin has now +10% ship energy upkeep, because they dont have to care about districts or similar
- Galactic Plague: edict to spawn the Hivemoon is now more expensive

Actualización: 29 NOV 2022 a las 8:17 a. m.

DARKSPACE V2.02

Hotfix for some stuff & texts.