Stellaris

Stellaris

DarkSpace (Stellaris 4.0)
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Update: 13 feb 2023 om 12:26

DARKSPACE: V2.3

- removed GasGiant ("Hidden Surface") & Lavaworld (Burning Heaven) origins (will be introduced in another coming mod)
- removed "Heirs of Fire" & "Rulers of Elements" civics (will be introduced in another coming mod)

- Origin Halo - starts now with 3 less pops
- Origin Utopia + Arcane - colonizers cost now even more
- Origin Nomads - increased ship upkeep empire-wide from +15% to +25%
- Origin Intergalactic Isolationist(1+2) - added bio-trophy building for RS
- Origin Constructor Ark - increased decision costs
- Origin PhoenixEmpire - starts now with a ruined strategic command center instead of a shipyard, moon is not habitable anymore, changed system background
- Origin Vi - starts now with less pops
- Origin Hyperflora unity jobs - deletes wrong modifier / jobs when changing ethics (planetary decision)
- Origin Hyperflora - nerfed alloy radiotrophic job
- Origin Hyperflora - increased decision costs
- Origin Hyperflora - pop growth tech appears now later in the game (now a Tier2 technology)

- Civic Regulated Consumption - food upkeep increased to 50%


This is the last update before the big DSv3.0 update (release near the First Contact DLC update).

Update: 13 feb 2023 om 12:24

Update: 15 jan 2023 om 9:30

DARKSPACE V2.2

Gameplay changes:
- Origin Arcane/Utopia - increased colony ship cost (2x -> 3x)
- Origin Ark of Constructors - increased the cost to increase the planet size
- Origin Solar Flare - blocked the Purifiers / Devouring Swarm civics
- Origin Phoenix Empire - added localisation & higher cost + time to the blockers on the capital, removed mega engineering tech
- Origin Prism - removed terraforming from crystal asteroids, but can now be "collected" via a new decision => each collected asteroid can increase the capital size by +1
- Origin Hyperflora - limited amount + appearance of pop growth tech/modifiers, increased cost
- Origin Hyperflora - can now terraform Gaia planets to Hyperflora worlds
- Origin Hyperflora - megacorp authority blocked for this empire (technical+balance reasons)
- Origin Gray Tempest - added pc_frozen, pc_barren, pc_barren_cold to terraforming candidates, increased overall cost
- Origin Solar Flare - added a new dark matter deposit to the destroyed capital, which informs the player about the required technology
- Origin Nomad - colonizing new worlds is now working correctly
- Superweapons/Relays/special megastructures - very powerful empires of other mods cant build certain megastructures anymore
- Superweapons - added Locator mechanic if Overlord isnt active
- Superweapons - now visible in the outliner
- Superweapons - increased range when aiming with Overlord DLC
- Superweapons - added Catapult tech when researching the weapon so you dont have to wait anymore (requires OverlordDLC, otherwise use the Locator mechanic)
- Megastructure Stellar Engine - got jobs for Gestalts (Administrators)
- Station Kompass (galactic core) - capital building is now working correctly, has now many blockers to make it harder for the first conquerors to use its full potential

Fixes:
- localisation changes
- shortened the error log by >600 entries by using another method for trigger checks (were for inbuilt compatibility checks, thus harmless for gameplay)
- added different trigger checks for FallenEmpires to not be able to build certain DS megastructures
(happened only in other mods that boost FEs a lot)
- added a potential fix for Linux/Mac users

Update: 27 dec 2022 om 6:06

DECEMBER HOTFIX: v2.1

- removed Spectrals buildings until the coming rework of this empire type
- Spectrals edict - nerfed
- menu for DS settings now appears only for the host at the start of a MP game
- Hyperflora origin - removed Gaia terraforming (to Hyperflora worlds)
- Nomad origin - have now 15% increased ship energy upkeep, because they havent planets or buildings
- Nomad origin - the capital ships should now stay at range when being in a battle (but better keep them away from that)
- Galactic Plague origin - removed the counter for killed & infected pops until a bug has been fixed (broken since Stellaris 3.6+), will arrive with the bigger DS update in January 2023
- removed Exterminatus bombardment from Certast & Gray Tempest

Gray Tempest:
- Gray Tempest - multiplier building from 4 to 2
- Gray Tempest - research job produces now less points
- Gray Tempest - increased nanite upkeep of different things
- changed Sanakan cores (stats + reduced its range, because alpha strike fleets are now less common)
- added missing localisation for the bombardment stance

Update: 3 dec 2022 om 10:44

DARKSPACE V2.05

- Requiem origin: fixed Surrelist planets now spawning after building the structure
- Requiem origin: starting planets have now the correct capital building & can be upgraded (Habitat-control, because they use these districts)

Update: 2 dec 2022 om 10:46

DARKSPACE V2.04

Hotfix
- Nomads "Savages" now receive resources again
- "Cartwheel" Galaxy has now a connected galactic core like all other ones.

Update: 30 nov 2022 om 6:41

DARKSPACE V2.03

Hotfix:
- Nomads: armies cost now more (which spawn at the Alarei via edict)
- Nomads: origin has now +10% ship energy upkeep, because they dont have to care about districts or similar
- Galactic Plague: edict to spawn the Hivemoon is now more expensive

Update: 29 nov 2022 om 8:17

DARKSPACE V2.02

Hotfix for some stuff & texts.

Update: 29 nov 2022 om 5:51

DARKSPACE V2.01
Hotfix for large Hiveworld (Galactic Plague)

Update: 29 nov 2022 om 5:25

Note: Please consider this is not an ESport game, nothing will 100% be equal.

ORION PATCH: DARKSPACE V2

NOMADS:
- manpower planet decision cost increased
- traditions adjusted
- Exterminatus stance removed (+remove in desc)
- changed starting ship stats (Ark, Alarai)

ORIGINS:
- Hyperflora - decision cost inceases which each use
- Hyperflora - adds planet growth debuff modifier on new colony
- Ark - slower colony speed (because have strong capital)
- Ark - research district cost+upkeep increased, decision now costs each time more
- Ark - removed -50% colony speed
- Arcane - adjusted districts & costs, colony ship costs much more in the first decades
- Utopia - removed some habitable planets, colony ship costs much more in the first decades
- Phoenix Empire - increased war modifier on capital
- Borg - decreased extra intel to 1/1 (prev 2/2)
- Borg - stronger negative "Broken Core" deposit modifier + increased cost to remove it
- Borg - lost habitat construction, but increased price stays
- Vi - nerfed planets
- Synthetic Gods - nerfed Kernel modifier
- Synthetic Gods - increased Nier cost
- Synthetic Gods - decreased habitable planets to 4 from 8
- Galactic Plague - capital world to size 30
- Galactic Plague - empire size modifier removed
- Requiem - is now a small FE start (not fair for MP at all, but FE RP)
- Requiem - Innovator planets have now a cooldown of 3 years
- Aero origins - CG-modifier from -100% to -50%
- Aero origins - not Anglers, Catalytic processing etc
- Allmacht - starting planet is now a Gaia world (description said it, but wasnt the case)
- Halo - planet modifiers changed
- Prism - changed endgame planet deposit when reaching size 35
- Prism - removed ice asteroids from terraforming + changed cost
- Intergalactic Iso. 1+2 - decreased amount of habitable planets in the cluster
- Intergalactic Iso. 1+2 - fixed Interstellar Portals when playing in small galaxies (200 stars)
- Gray Tempest - changed some values of the unique pop jobs
- Gray Tempest - Nanite-Assembly megastructure produces more nanites
- Solarflare - removed the 2 modifiers
- Certast Cluster - changed start deposit, nearby ringworld is now broken
- Certast Cluster - can now be Rogue Servitor (makes sense lore-wise)

CIVICS:
- Certast - bonuses adjusted
- Certus - bonuses adjusted
- Certus - changed capital modifiers
- Certus - bonuses adjusted
- Crusaders - bonuses adjusted
- Military State - bonuses adjusted, doesnt need origin Phoenix Empire anymore
- Neutronpower - bonuses adjusted
- Spectrals - bonuses adjusted
- Vero - bonuses adjusted
- Warlord - bonuses adjusted
- Quantum Navigation - bonuses adjusted
- Regulated Consumption - no changes for now
- Peacekeeper - bonuses adjusted
- Hearts of Iron - bonuses adjusted
- Heirs of Fire - no changes for now
- Masterbuilders - no changes for now

NEW SUPERWEAPON TARGET SYSTEM:
- only works in new games or when building the weapon again
- can now aim at ANY system at nearly every distance or distant star cluster
- aim now with the mouse cursor like the QuantumCatapult
- destroy now only normal colonies, but can never kill a capital (capital receives only devastation)
- needs you to build a "projectile" ship
- needs new design first in ship designer
- if projectile gets lost in any other way = needs to wait for the end of the year to appear again

The megastructure still has to charge up via upgrading.
I nerfed their range a lot as compensation for the new easier targeting-system.

MISC:
- Onyx code modifiers nerfed
- Arcane district cost heavily increased + upkeep
- added ALL crisis+enclave+npc flags to flag category DarkSpace
- many planet classes adjusted
- removed many error log entries (are harmless, but annoying to see there when having multiple logs or debugging)
- nerfed Evergarden defence stations
- many localisation changes
- different fixes & improvements have been made
- fixed some techs not showing what they unlock

CUSTOMIZATION MENU (GAMESTART):
DS became more customazible!
- enable crisis perks
- enable megastructure perks
- enable superweapon perks
- enable StellarEngine
- enable Arcane Ascension
- enable Arcane Ascension buildings
- enable AI using DS mechanics

Also, internal code changes were done (a few hundred).