Stellaris

Stellaris

DarkSpace (Stellaris 4.0)
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Opdatering: 11. maj 2024 kl. 7:24

Opdatering: 7. maj 2024 kl. 9:15

DARKSPACE v2.91

- Updated localisation.
- Origin Nomad = Removed +50 Naval Cap from origin bonus.
- Adjusted the mod-code to Stellaris 3.12

Opdatering: 28. apr. 2024 kl. 1:15

DARKSPACE v2.9 (Hotfix 7)

- Civic Certast = Costs now 2 points.
- Origin Synthetic Gods = Changed Anti-Spectral output.
- Origin Xeelee-Holosphere = Reduced output of Darkmatter-Specialists and reduced values of certain deposits.

Opdatering: 14. apr. 2024 kl. 4:49

DARKSPACE v2.9 (Hotfix 6)

- Hyperflora Origin: Jobs-decision doesn't require the tech anymore due latest tech changes in Stellaris.
- Constructor Ark Origin: Adjusted districts for recent tech changes.
- Arcane Origin: Blockers take now longer to be cleared.
- Utopia Origin: Adjusted planet modifiers.

Opdatering: 4. apr. 2024 kl. 7:56

DARKSPACE v2.9 (Hotfix 5)

- Nomad Tradition Voidborn = Added "Crew Capacity: +200"
- Xeelee-Holosphere: Added a tooltip that changing the focus costs 500DarkMatter.
- Xeelee-Holosphere: Added a tooltip/warning which appears when not having the planet selected.
- Smaller localisation fixes & code adjustments.
- Prism-World Origin: Updated tooltips and fixed a bug.

Opdatering: 12. mar. 2024 kl. 13:15

DARKSPACE v2.9 (Hotfix 4)
Hyperflora Origin: Replaced "Selected Lineages" technology limit (for the planetary decision) with "Dangerous Wildlife" blocker tech (tier2).

Opdatering: 12. mar. 2024 kl. 10:25

DARKSPACE v2.9 (Hotfix 3)
Added the icons for the new Nomad Agendas.
Fixed the "Nomads: Mobilize Raiders" Edict not working correctly under certain requirements.

Opdatering: 10. mar. 2024 kl. 9:40

DARKSPACE v2.9 (Hotfix 2)
Update to add the last remaining content for the v2.9 update.

Nomad Origin Misc:
- Nomad Savages start now with 2 extra Scientists (Lv1) due not being able to gain leaders at gamestart.
- The Alarai & Arks have now each 2 more section templates. However, the new templates require a support fleet.
- The "Void Control" system for Nomads does now not spawn outside of the galaxy anymore.

- Nerfed the "Nomad Army" from the Alarai (Edict) and added a 2nd tier via the "Tendency" traditions.
- Nerfed researcher output from 24 to 18 due Stellaris' 3.11.1 tech changes.
=> Warning: Due the new variables, the Nomad-UI might show inaccurate tech values in older saves!

- Fixed the "Dyson Swarm" project not working for "Savages" - its now a tech.
- Fixed Nomad tooltip button ("Setups") saying Savages cant join the GalCom.
- Fixed being able to go over the Crew Capacity with the planetary decision "Recruitment".

- Changed the balance of some traditions.
- Changed the icons of several traditions.
- Changed localisation of all edicts & policies for Nomads.

- Added a tooltip to the Nomad button about what it does & an information how to turn off the "game pause" when opening the event (Stellaris UI settings).
- Added an Edict to create new leaders as "Savages" (limited!).
- Added a 6th tradition tree called "Tendency" with focus on inner politics.

Nomad Origin 6th Tradition: Tendency
- Adds features for the society/government of Nomads.
- You can unlock agendas, policies and other bonuses with it.

Opdatering: 27. feb. 2024 kl. 12:58

DARKSPACE v2.9 (Hotfix 1)
Mod updated for Stellaris 3.11.1 (or higher).

Opdatering: 27. feb. 2024 kl. 8:41

DARKSPACE v2.9
Mod updated for Stellaris 3.11.1 (or higher).