Stellaris

Stellaris

DarkSpace (Stellaris 4.0)
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Opdatering: 10. aug. 2024 kl. 2:42

DARKSPACE v2.94a
Updated "Synthetic Gods" origin!

DARKSPACE v2.94a MISC CHANGES:
- Fixed missing icons for some megastructures in the outliner.
- Fixed the Halo Supwerweapon not needing to charge up after firing.

ORIGIN UPDATE: SYNTHETIC GODS:
- Spectrals origin+civic now creates lore-accurate "Red Matter".
- Homeplanet is now a nearly infinite "Time Rift" world.
- Added a new resolution for the Galactic Community to declare Spectrals as crisis.
- Added further events/tooltips to guide the player.
- Added a new scaling factor for the origin, because its isolated in the cluster at the start.
- Changed icon of their casus belli.
- Changed/added several tooltips.

Opdatering: 31. juli 2024 kl. 11:50

DARKSPACE v2.93d
- Fixed the "LAUNCH" button for Superweapons (megastructures) not being visible when UIOD (mod) is installed.

Opdatering: 28. juli 2024 kl. 5:25

DARKSPACE v2.93c
This is a larger quality of life & bug fix update with some new additions.
Thanks for bug reports people :)

DARKSPACE v2.93c MISC CHANGES:
- Added most of the smaller megastructures into the outliner.
- Added better tooltips/new "Concepts" to the Galactic Plague description (origin).
- Blocked "Assimilators" Ascension Perk for the "Driven Assimilator" civic (machines).
- Blocked "Warlord" & "Hearts of Iron" Civics for Gestalts, because thematically it doesnt fit together.
- Fixed Innovator (Certus) localisation.
- Fixed missing localisation for event dsSW.3 (Superweapons).
- Fixed Eldritchs "Devouring Phantoms" civic terraforming unintended planet classes.
- Fixed a tooltip saying Certast can get the Innovator.

Age of Empires (Ascension Perk)
- Mega-Engineering is now only needed for the last stages of these smaller kilo/megastructures.
- Added 3 new tech requirements for the AP, which are each 1 tier lower than the Mega-Engineering requirements.

DARKSPACE ORIGIN CHANGES:
Phoenix Empire
- Reduced the cost of blockers & added further tooltips for a smoother early-game.
- Reworked the amount of all jobs and blocker stats + amount.

Hyperflora
- Improved early game by adding 1 guaranteed Gaia world near the spawn.
- Starts now with Terraforming as research option.

Gray Tempest
- Renamed planets from "Nanite World" to "Nanotech World" for less confusion with Vanillas new nanite traditions.
- Pops grow now more dependent on planet population (capped) & produce less on non-artificial worlds.
- Removed Terraforming links & added a new planetary decision to consume non-artificial planets with Nanites.

Nomads
- Blocked "Darkseekers" from joining the galactic community.
- Changed some values/stats of ships.
- Changed Nomads communications system with other empires (automatic).
- Fixed Nomads tooltip not mentioning that Ark capacity scales with naval capacity.
- Fixed Arks not having more than one player template/design available. However, they dont have shipyards anymore.
- Fixed Pop Nodes not gaining experience.

Opdatering: 21. juli 2024 kl. 11:08

DARKSPACE v2.93b
- Adjusted alloys-upkeep of Nomad Manpower (0.2 -> 0.1)
- Fixed a tooltip for the Galactic Plague origin.
- Fixed a rare issue with origin initializer events when using a DarkSpace civic.

Opdatering: 5. juli 2024 kl. 10:09

DARKSPACE v2.93a
This is a larger quality of life & bug fix update with some new additions.
Thanks for bug reports people :)

DARKSPACE v2.93a MISC CHANGES:
- Added a new decision to the "Constructor Ark" planet to gain Unity Jobs.
- Added the "Array of the End" Ascension Perk (previously for Halo origin) as new AP for all empires. Requires the "Halo" Ascension Perk!
- Added a council position to the "The Shadows" civic.
- Added more sections to the Shepard & Supercarrier ships & buffed the Civics slightly. Added also new ship designs for certain shipsets.
- Added a Discord link into DS's menu.

- Fixed some ship types not having icons for some of their components.
- Fixed missing/wrong terraforming links for the Eldritch origin (Fragment World).
- Fixed the Nemesis crisis being able to blow up portal systems (the systems spawns the portal back).
- Fixed Gray Tempest Sakanan Cores not having shield regen.
- Fixed issues with the "Genetic Assimilation" (Ascension Perk) conversion process & reworked all tooltips.
- Fixed turrets for Spectrals being visible & having a wrong rotation (180!).
- Fixed Spectrals origin being able to select Cosmogenesis.
- Fixed all civic descriptions having an empty line between the title and the desc.
- Fixed Nomad Raiders being visible for all Empires when researching "Doctrine: Reactive Formations".

- Reduced DarkSpace's error log at startup.
- Removed the Spectralic Shipset from the empire creation until its rework (still works in savegames).

Eldritchs Origin:
- Added council positions for all 7 new civics of the origin.
- Adjusted several costs.
- Fixed the localisation for the Fragment-Ecu not working correctly.
- Fixed the gamestart issues with a missing habitable world (+1).

Arcane Origin:
- Changed costs & upkeep of districts.
- Changed origin description and thumbnail.

Cyberpunk Civic:
- Added a council position to the "Cyberpunk" civic.
- Added the "TecWall Subnet" mechanic (Edict).
=> Visible via permanent situation in the UI.
=> Increases Engineering/Society Research Speed + Faction Approval (removed from Edgerunners).
=> Scales with Encryption/Decryption bonuses.
- Costs now only 1 point due its rescaling.
- Reworked Netrunner & Edgerunner jobs entirely.

ORIGIN UPDATE: NOMADS
Additions:
- Added a new mechanic called "Pop Nodes".
- New Tradition "Flexibility" and its mechanic "Pop Nodes".
=> Are leaders that represent pop groups to produce resources (Energy, Minerals, Alloys).
=> Scale with time due leader experience & can be improved.
=> Can not die or be assigned to tasks .
=> Scaling: New tradition "Flexibility", experience over time
=> Added a tooltip button in the Nomad UI for "Pop Nodes".
- New Policies "Pop Nodes" - unlocked by the new Tradition.
- New Civic "System Miners" for increased Pop Node output (minerals).

Misc Changes:
- Added a new origin thumbnail.
- Changed the models of all Nomad ship types.
- Starting "Crew Capacity" decreased from 250 to 150.
- Tradition "Cosmic Voyagers" unlocks now the Agenda "Starbase Laboratories" from the "Tendency" tradition tree.
- Heavily nerfed the "Recruitment" decision effects - adds now only 0.3 instead of 1.0 Manpower (costs reduced accordingly).
=> Reworked localisation for the tooltips of the decision "Recruitment" (1x + 15x).
=> To improve performance: The decision is now NOT be blocked by wrong pop types (purged/virtual etc) - but will still only work on full-citizen pops.
- 1 Manpower Pop has now 0.2 Alloys upkeep to simulate a small ship-maintenance upkeep (can NOT be reduced).
- Changed extra ship upkeep (origin modifier) from being globally +10% into +20% energy & +10% alloys.

Opdatering: 20. juni 2024 kl. 6:20

DARKSPACE 2.92c
- Fixed Fragment Worlds being available for random AI empires.
- Mod updated for Stellaris 3.12.5

Opdatering: 2. juni 2024 kl. 8:51

Fixed "Virtual" Pops of machines being a valid Pop for the Nomad's "Recruitment" decision.

Opdatering: 31. maj 2024 kl. 10:28

Fixed a tech cost for the "Gray Tempest" origin.

Opdatering: 30. maj 2024 kl. 8:28

DARKSPACE 2.92b
Dev Note: From now on, all smaller Hotfixes will have an alphabetic order (a-z).

- Updated mod to Stellaris 3.12.3
- Civic "Archons" costs now only 1 point, but adjusted the costs & requirements of everything.
- Added the Nucleus Emitter into the Megastructure Tab (Gray Tempest crisis).
- Added terraforming from a Vanilla Nanite-World into a DS Nanite-World (Nanite Ascension [Vanilla] <---> Gray Tempest origin [DS]).
- Fixed some wrong planets being able to be transformed into Fragment Worlds by the "Devouring Phantoms" Civic.
- Fixed Nanite ships being visible/available for all when researching Cruisers (Gray Tempest origin).
- Fixed a Nomad tooltip saying 3500 Unity instead of 6500.

Opdatering: 20. maj 2024 kl. 3:00

DARKSPACE v2.92
DarkSpace v2.92 will have a huge impact on its further development. When I began the mod, I never expected it to grow that much. Back then I just added a lot of stuff for fun (mostly to learn), without thinking about more complexity or mechanics.

Many origins or civics feel, at least for me, very shallow. While I still like of their original ideas, I think its much better for the mod to remove old clunky stuff and turn them into dynamic features. This includes several (already deleted) origins, which will be turned into civics or perks. With this change, you as player can now mix stuff together, and/or combine it with other origin-mods.

The entire update schedule from v2.92 to approximately pre v3.0 will do exactly that - streamline the mod, but refine it a lot.This all is needed because v3.0 will finally include the huge final endgame of DarkSpace - a complex interactive story & crisis.


DARKSPACE v2.92 MISC CHANGES
- Civic Spectrals: Added 1 new trait for immortality, because lore-wise they are.
- Civic Vero: Made the Immortal planet mechanic available without the origin.
- Added "Concepts" to all DarkSpace origins for easier understanding of their mechanics.
- Added new icons to all origins.
- Many fixes.
- Many localisation improvements.
- Many tutorial improvements.
- Several code improvements.
- Several balance changes.
- Removed origin "Vi".
- Removed origin "Halo".
- Removal of unused files.


ORIGIN UPDATE: GRAY TEMPEST
- Reworked a lot of the localisation.
- Reworked the base trait "Nano-Unit" and it costs now 1 point.
- Nanite pops are now slightly inefficient on all worlds except Nanite worlds.
- Reworked the economy & pop growth.
- Reworked jobs from buildings and their output.
- Normal jobs are not blocked anymore for this empire type, but Nanite jobs will be more efficient.


ORIGIN UPDATE: GALATIC PLAGUE
- Starts now with 2 Gene points at gamestart (previously 1).
- Added a new resource type which can be used for the existing ships/decisions -"Organic Matter".
- Changed all job and building icons.
- Changed all decisions, events & origin description.
- Changed some requirements to unlock virus genes.


NEW ORIGIN/PLAYSTYLE: ELDRITCHS
- New planet type - "Fragment World".
- Have 2 own traits.
- Can not be a Megacorp.
- Has the ability to terraform worlds into Fragment-Worlds.
- Starts with the Eldritch-Trait.
- Homeworld has deposit "Ancient Library" - Adds +1 Researcher every 10 Pops, but starts without the Research Lab.
- Have 7 own civics with unique mechanics.


This is only a short summary of all the 7 new civics. Their mechanics are larger than this.

Civic: Elementals
- A society that can control the matter around them
- Has the "Avatarus" building & more.

Civic: Impossible Geometry
- A civic for ship bonuses.

Civic: Incomprehensible
- Your species is incredibly hard to understand, thus has bonuses for encryption/espionage.

Civic: Devouring Phantoms
- You play as a shadow empire that automatically transforms planets in their owned space into Shrouded- or Fragment Worlds.
- Slowly turn the galaxy into a single giant biome of your home planet.

Civic: Archons
- A special civic that costs even 2 points & can produce a new strategic resource!
- Can re-design hyperlanes in the galaxy map at will & more!

Civic: Infinity Sequence
- A pure machine civic, which improves its own code-level to evolve further as machines.
- Has further abilities.

Civic: Necronomicon
- Play as some kind of spiritual empire that summons the death with a new tradition & more!