Stellaris

Stellaris

DarkSpace (Stellaris 4.0)
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Pembaruan: 2 Jun 2024 @ 8:51am

Fixed "Virtual" Pops of machines being a valid Pop for the Nomad's "Recruitment" decision.

Pembaruan: 31 Mei 2024 @ 10:28am

Fixed a tech cost for the "Gray Tempest" origin.

Pembaruan: 30 Mei 2024 @ 8:28am

DARKSPACE 2.92b
Dev Note: From now on, all smaller Hotfixes will have an alphabetic order (a-z).

- Updated mod to Stellaris 3.12.3
- Civic "Archons" costs now only 1 point, but adjusted the costs & requirements of everything.
- Added the Nucleus Emitter into the Megastructure Tab (Gray Tempest crisis).
- Added terraforming from a Vanilla Nanite-World into a DS Nanite-World (Nanite Ascension [Vanilla] <---> Gray Tempest origin [DS]).
- Fixed some wrong planets being able to be transformed into Fragment Worlds by the "Devouring Phantoms" Civic.
- Fixed Nanite ships being visible/available for all when researching Cruisers (Gray Tempest origin).
- Fixed a Nomad tooltip saying 3500 Unity instead of 6500.

Pembaruan: 20 Mei 2024 @ 3:00am

DARKSPACE v2.92
DarkSpace v2.92 will have a huge impact on its further development. When I began the mod, I never expected it to grow that much. Back then I just added a lot of stuff for fun (mostly to learn), without thinking about more complexity or mechanics.

Many origins or civics feel, at least for me, very shallow. While I still like of their original ideas, I think its much better for the mod to remove old clunky stuff and turn them into dynamic features. This includes several (already deleted) origins, which will be turned into civics or perks. With this change, you as player can now mix stuff together, and/or combine it with other origin-mods.

The entire update schedule from v2.92 to approximately pre v3.0 will do exactly that - streamline the mod, but refine it a lot.This all is needed because v3.0 will finally include the huge final endgame of DarkSpace - a complex interactive story & crisis.


DARKSPACE v2.92 MISC CHANGES
- Civic Spectrals: Added 1 new trait for immortality, because lore-wise they are.
- Civic Vero: Made the Immortal planet mechanic available without the origin.
- Added "Concepts" to all DarkSpace origins for easier understanding of their mechanics.
- Added new icons to all origins.
- Many fixes.
- Many localisation improvements.
- Many tutorial improvements.
- Several code improvements.
- Several balance changes.
- Removed origin "Vi".
- Removed origin "Halo".
- Removal of unused files.


ORIGIN UPDATE: GRAY TEMPEST
- Reworked a lot of the localisation.
- Reworked the base trait "Nano-Unit" and it costs now 1 point.
- Nanite pops are now slightly inefficient on all worlds except Nanite worlds.
- Reworked the economy & pop growth.
- Reworked jobs from buildings and their output.
- Normal jobs are not blocked anymore for this empire type, but Nanite jobs will be more efficient.


ORIGIN UPDATE: GALATIC PLAGUE
- Starts now with 2 Gene points at gamestart (previously 1).
- Added a new resource type which can be used for the existing ships/decisions -"Organic Matter".
- Changed all job and building icons.
- Changed all decisions, events & origin description.
- Changed some requirements to unlock virus genes.


NEW ORIGIN/PLAYSTYLE: ELDRITCHS
- New planet type - "Fragment World".
- Have 2 own traits.
- Can not be a Megacorp.
- Has the ability to terraform worlds into Fragment-Worlds.
- Starts with the Eldritch-Trait.
- Homeworld has deposit "Ancient Library" - Adds +1 Researcher every 10 Pops, but starts without the Research Lab.
- Have 7 own civics with unique mechanics.


This is only a short summary of all the 7 new civics. Their mechanics are larger than this.

Civic: Elementals
- A society that can control the matter around them
- Has the "Avatarus" building & more.

Civic: Impossible Geometry
- A civic for ship bonuses.

Civic: Incomprehensible
- Your species is incredibly hard to understand, thus has bonuses for encryption/espionage.

Civic: Devouring Phantoms
- You play as a shadow empire that automatically transforms planets in their owned space into Shrouded- or Fragment Worlds.
- Slowly turn the galaxy into a single giant biome of your home planet.

Civic: Archons
- A special civic that costs even 2 points & can produce a new strategic resource!
- Can re-design hyperlanes in the galaxy map at will & more!

Civic: Infinity Sequence
- A pure machine civic, which improves its own code-level to evolve further as machines.
- Has further abilities.

Civic: Necronomicon
- Play as some kind of spiritual empire that summons the death with a new tradition & more!

Pembaruan: 11 Mei 2024 @ 7:24am

Pembaruan: 7 Mei 2024 @ 9:15am

DARKSPACE v2.91

- Updated localisation.
- Origin Nomad = Removed +50 Naval Cap from origin bonus.
- Adjusted the mod-code to Stellaris 3.12

Pembaruan: 28 Apr 2024 @ 1:15am

DARKSPACE v2.9 (Hotfix 7)

- Civic Certast = Costs now 2 points.
- Origin Synthetic Gods = Changed Anti-Spectral output.
- Origin Xeelee-Holosphere = Reduced output of Darkmatter-Specialists and reduced values of certain deposits.

Pembaruan: 14 Apr 2024 @ 4:49am

DARKSPACE v2.9 (Hotfix 6)

- Hyperflora Origin: Jobs-decision doesn't require the tech anymore due latest tech changes in Stellaris.
- Constructor Ark Origin: Adjusted districts for recent tech changes.
- Arcane Origin: Blockers take now longer to be cleared.
- Utopia Origin: Adjusted planet modifiers.

Pembaruan: 4 Apr 2024 @ 7:56am

DARKSPACE v2.9 (Hotfix 5)

- Nomad Tradition Voidborn = Added "Crew Capacity: +200"
- Xeelee-Holosphere: Added a tooltip that changing the focus costs 500DarkMatter.
- Xeelee-Holosphere: Added a tooltip/warning which appears when not having the planet selected.
- Smaller localisation fixes & code adjustments.
- Prism-World Origin: Updated tooltips and fixed a bug.

Pembaruan: 12 Mar 2024 @ 1:15pm

DARKSPACE v2.9 (Hotfix 4)
Hyperflora Origin: Replaced "Selected Lineages" technology limit (for the planetary decision) with "Dangerous Wildlife" blocker tech (tier2).