Stellaris
DarkSpace (Stellaris 4.0)
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Обновление: 20 авг. 2024 в 8:59

DARKSPACE v2.94b
- Fixed the "Xeelee Holosphere" not spawning a planet when playing as Synthetic Gods (origin).
- Sadly this is NOT save game compatible, meaning you have to load a prior save state to get the planet.
Sorry for the bug!

Обновление: 10 авг. 2024 в 2:42

DARKSPACE v2.94a
Updated "Synthetic Gods" origin!

DARKSPACE v2.94a MISC CHANGES:
- Fixed missing icons for some megastructures in the outliner.
- Fixed the Halo Supwerweapon not needing to charge up after firing.

ORIGIN UPDATE: SYNTHETIC GODS:
- Spectrals origin+civic now creates lore-accurate "Red Matter".
- Homeplanet is now a nearly infinite "Time Rift" world.
- Added a new resolution for the Galactic Community to declare Spectrals as crisis.
- Added further events/tooltips to guide the player.
- Added a new scaling factor for the origin, because its isolated in the cluster at the start.
- Changed icon of their casus belli.
- Changed/added several tooltips.

Обновление: 31 юли 2024 в 11:50

DARKSPACE v2.93d
- Fixed the "LAUNCH" button for Superweapons (megastructures) not being visible when UIOD (mod) is installed.

Обновление: 28 юли 2024 в 5:25

DARKSPACE v2.93c
This is a larger quality of life & bug fix update with some new additions.
Thanks for bug reports people :)

DARKSPACE v2.93c MISC CHANGES:
- Added most of the smaller megastructures into the outliner.
- Added better tooltips/new "Concepts" to the Galactic Plague description (origin).
- Blocked "Assimilators" Ascension Perk for the "Driven Assimilator" civic (machines).
- Blocked "Warlord" & "Hearts of Iron" Civics for Gestalts, because thematically it doesnt fit together.
- Fixed Innovator (Certus) localisation.
- Fixed missing localisation for event dsSW.3 (Superweapons).
- Fixed Eldritchs "Devouring Phantoms" civic terraforming unintended planet classes.
- Fixed a tooltip saying Certast can get the Innovator.

Age of Empires (Ascension Perk)
- Mega-Engineering is now only needed for the last stages of these smaller kilo/megastructures.
- Added 3 new tech requirements for the AP, which are each 1 tier lower than the Mega-Engineering requirements.

DARKSPACE ORIGIN CHANGES:
Phoenix Empire
- Reduced the cost of blockers & added further tooltips for a smoother early-game.
- Reworked the amount of all jobs and blocker stats + amount.

Hyperflora
- Improved early game by adding 1 guaranteed Gaia world near the spawn.
- Starts now with Terraforming as research option.

Gray Tempest
- Renamed planets from "Nanite World" to "Nanotech World" for less confusion with Vanillas new nanite traditions.
- Pops grow now more dependent on planet population (capped) & produce less on non-artificial worlds.
- Removed Terraforming links & added a new planetary decision to consume non-artificial planets with Nanites.

Nomads
- Blocked "Darkseekers" from joining the galactic community.
- Changed some values/stats of ships.
- Changed Nomads communications system with other empires (automatic).
- Fixed Nomads tooltip not mentioning that Ark capacity scales with naval capacity.
- Fixed Arks not having more than one player template/design available. However, they dont have shipyards anymore.
- Fixed Pop Nodes not gaining experience.

Обновление: 21 юли 2024 в 11:08

DARKSPACE v2.93b
- Adjusted alloys-upkeep of Nomad Manpower (0.2 -> 0.1)
- Fixed a tooltip for the Galactic Plague origin.
- Fixed a rare issue with origin initializer events when using a DarkSpace civic.

Обновление: 5 юли 2024 в 10:09

DARKSPACE v2.93a
This is a larger quality of life & bug fix update with some new additions.
Thanks for bug reports people :)

DARKSPACE v2.93a MISC CHANGES:
- Added a new decision to the "Constructor Ark" planet to gain Unity Jobs.
- Added the "Array of the End" Ascension Perk (previously for Halo origin) as new AP for all empires. Requires the "Halo" Ascension Perk!
- Added a council position to the "The Shadows" civic.
- Added more sections to the Shepard & Supercarrier ships & buffed the Civics slightly. Added also new ship designs for certain shipsets.
- Added a Discord link into DS's menu.

- Fixed some ship types not having icons for some of their components.
- Fixed missing/wrong terraforming links for the Eldritch origin (Fragment World).
- Fixed the Nemesis crisis being able to blow up portal systems (the systems spawns the portal back).
- Fixed Gray Tempest Sakanan Cores not having shield regen.
- Fixed issues with the "Genetic Assimilation" (Ascension Perk) conversion process & reworked all tooltips.
- Fixed turrets for Spectrals being visible & having a wrong rotation (180!).
- Fixed Spectrals origin being able to select Cosmogenesis.
- Fixed all civic descriptions having an empty line between the title and the desc.
- Fixed Nomad Raiders being visible for all Empires when researching "Doctrine: Reactive Formations".

- Reduced DarkSpace's error log at startup.
- Removed the Spectralic Shipset from the empire creation until its rework (still works in savegames).

Eldritchs Origin:
- Added council positions for all 7 new civics of the origin.
- Adjusted several costs.
- Fixed the localisation for the Fragment-Ecu not working correctly.
- Fixed the gamestart issues with a missing habitable world (+1).

Arcane Origin:
- Changed costs & upkeep of districts.
- Changed origin description and thumbnail.

Cyberpunk Civic:
- Added a council position to the "Cyberpunk" civic.
- Added the "TecWall Subnet" mechanic (Edict).
=> Visible via permanent situation in the UI.
=> Increases Engineering/Society Research Speed + Faction Approval (removed from Edgerunners).
=> Scales with Encryption/Decryption bonuses.
- Costs now only 1 point due its rescaling.
- Reworked Netrunner & Edgerunner jobs entirely.

ORIGIN UPDATE: NOMADS
Additions:
- Added a new mechanic called "Pop Nodes".
- New Tradition "Flexibility" and its mechanic "Pop Nodes".
=> Are leaders that represent pop groups to produce resources (Energy, Minerals, Alloys).
=> Scale with time due leader experience & can be improved.
=> Can not die or be assigned to tasks .
=> Scaling: New tradition "Flexibility", experience over time
=> Added a tooltip button in the Nomad UI for "Pop Nodes".
- New Policies "Pop Nodes" - unlocked by the new Tradition.
- New Civic "System Miners" for increased Pop Node output (minerals).

Misc Changes:
- Added a new origin thumbnail.
- Changed the models of all Nomad ship types.
- Starting "Crew Capacity" decreased from 250 to 150.
- Tradition "Cosmic Voyagers" unlocks now the Agenda "Starbase Laboratories" from the "Tendency" tradition tree.
- Heavily nerfed the "Recruitment" decision effects - adds now only 0.3 instead of 1.0 Manpower (costs reduced accordingly).
=> Reworked localisation for the tooltips of the decision "Recruitment" (1x + 15x).
=> To improve performance: The decision is now NOT be blocked by wrong pop types (purged/virtual etc) - but will still only work on full-citizen pops.
- 1 Manpower Pop has now 0.2 Alloys upkeep to simulate a small ship-maintenance upkeep (can NOT be reduced).
- Changed extra ship upkeep (origin modifier) from being globally +10% into +20% energy & +10% alloys.

Обновление: 20 юни 2024 в 6:20

DARKSPACE 2.92c
- Fixed Fragment Worlds being available for random AI empires.
- Mod updated for Stellaris 3.12.5

Обновление: 2 юни 2024 в 8:51

Fixed "Virtual" Pops of machines being a valid Pop for the Nomad's "Recruitment" decision.

Обновление: 31 май 2024 в 10:28

Fixed a tech cost for the "Gray Tempest" origin.

Обновление: 30 май 2024 в 8:28

DARKSPACE 2.92b
Dev Note: From now on, all smaller Hotfixes will have an alphabetic order (a-z).

- Updated mod to Stellaris 3.12.3
- Civic "Archons" costs now only 1 point, but adjusted the costs & requirements of everything.
- Added the Nucleus Emitter into the Megastructure Tab (Gray Tempest crisis).
- Added terraforming from a Vanilla Nanite-World into a DS Nanite-World (Nanite Ascension [Vanilla] <---> Gray Tempest origin [DS]).
- Fixed some wrong planets being able to be transformed into Fragment Worlds by the "Devouring Phantoms" Civic.
- Fixed Nanite ships being visible/available for all when researching Cruisers (Gray Tempest origin).
- Fixed a Nomad tooltip saying 3500 Unity instead of 6500.