Stellaris

Stellaris

District Overhaul Test Branche Ver 3.1 Patch
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Update: 16 Apr, 2022 @ 11:43pm

- Update compatibility with Special Colonies Overhaul. Some districts allowed with Resort or Thrall world, but this allowance is managed by this mod.

Update: 14 Mar, 2022 @ 3:41am

- Habitat districts have limitations about resort and thrall world. If you don't use "Special Colonies Overhaul", my another mod, nothing changed.

Update: 24 Feb, 2022 @ 7:28am

Fixed issues about Secondary Districts.
- Many Secondary Districts don't have extra jobs on ringworld or Ecumenopolis.
- Secondary Districts have too much house and jobs on ringworld or Ecumenopolis.
(Thank you SheAway!)

Update: 24 Feb, 2022 @ 3:24am

Hotfix for Stellaris ver 3.3.
- bureaucratic districts in spiritualist have priest jobs.
- technocracy features in researcher variant jobs are removed.

Update: 30 Jan, 2022 @ 4:22am

- Replaced "worker_job_check_trigger" and likes with "possible_precalc = can_fill_worker_job".
- Removed MAX_PLANET_BUILDING_SLOTS define.

Update: 28 Dec, 2021 @ 6:42am

- Changed Deep Miner job (job_deep_miner) to Deep Miner (DO) (job_deep_miner_do).

Update: 24 Nov, 2021 @ 8:42pm

- Fixed Anglers' district_farming_uncapped is disabled on the second month.

Update: 23 Nov, 2021 @ 9:54pm

Updated 02_rural_districts.txt also.

Update: 22 Nov, 2021 @ 11:07pm

Updated for Stellairs 3.2.

Update: 26 Oct, 2021 @ 8:32am

- Fixed syntax errors found with Irony Mod Manager. Thank you, greensniperhat!
- DO Deposits now spawn only on suited planets. For example, Tidal Generator deposits will spawn only on ocean-type planets.