Stellaris
District Overhaul Test Branche Ver 3.1 Patch
Exibindo entradas 1–10 de 16
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Atualização: 16/abr./2022 às 23:43

- Update compatibility with Special Colonies Overhaul. Some districts allowed with Resort or Thrall world, but this allowance is managed by this mod.

Atualização: 14/mar./2022 às 3:41

- Habitat districts have limitations about resort and thrall world. If you don't use "Special Colonies Overhaul", my another mod, nothing changed.

Atualização: 24/fev./2022 às 7:28

Fixed issues about Secondary Districts.
- Many Secondary Districts don't have extra jobs on ringworld or Ecumenopolis.
- Secondary Districts have too much house and jobs on ringworld or Ecumenopolis.
(Thank you SheAway!)

Atualização: 24/fev./2022 às 3:24

Hotfix for Stellaris ver 3.3.
- bureaucratic districts in spiritualist have priest jobs.
- technocracy features in researcher variant jobs are removed.

Atualização: 30/jan./2022 às 4:22

- Replaced "worker_job_check_trigger" and likes with "possible_precalc = can_fill_worker_job".
- Removed MAX_PLANET_BUILDING_SLOTS define.

Atualização: 28/dez./2021 às 6:42

- Changed Deep Miner job (job_deep_miner) to Deep Miner (DO) (job_deep_miner_do).

Atualização: 24/nov./2021 às 20:42

- Fixed Anglers' district_farming_uncapped is disabled on the second month.

Atualização: 23/nov./2021 às 21:54

Updated 02_rural_districts.txt also.

Atualização: 22/nov./2021 às 23:07

Updated for Stellairs 3.2.

Atualização: 26/out./2021 às 8:32

- Fixed syntax errors found with Irony Mod Manager. Thank you, greensniperhat!
- DO Deposits now spawn only on suited planets. For example, Tidal Generator deposits will spawn only on ocean-type planets.