Stellaris

Stellaris

Leader Traits: All Eligible Species Traits
1-10 van 28 items weergegeven
< 1  2  3 >
Update: 23 jun 2023 om 21:13

7.1.2 Allow The Beholder to Psi-Inoculate cybernetic species Pops

Update: 15 jun 2023 om 10:12

7.1.1 Update for Stellaris version 3.8.4 "Gemini" - integrate underlying game changes

Update: 3 jun 2023 om 6:11

7.1.0 Update for Stellaris version 3.8 "Gemini"

  • Add override of special leader traits file - leader traits are now respect their opposites blocks, meaning Cyborg and Psychic are not usable together by default
  • For bugfix version 3.8.3: use new built-in trigger to check for Chosen One leaders

Update: 16 mei 2023 om 6:35

7.0.1 Ensure legendary/renowned leaders don't have traits improperly adjusted

Update: 9 mei 2023 om 14:24

7.0.0 Update for Stellaris version 3.8 "Gemini"

Update: 15 mrt 2023 om 1:10

6.0.0 Update for Stellaris version 3.7 "Canis Minor" - integrate underlying game changes

Update: 12 feb 2023 om 22:36

5.1.0 Add overrides of more brainslug events so that cybernetic empires (including Driven Assimilators) can complete the project

Update: 9 jan 2023 om 18:10

5.0.0 Add a compatibility trigger for other mods to check whether this one is active, remove old compatibility global flag

Update: 28 dec 2022 om 11:18

4.0.1 Fix a bug in the logic when determining whether to add Synthetic leader traits

Update: 15 dec 2022 om 0:05

4.0.0 Update for Stellaris version 3.6 "Orion" (and changes from version 3.5 "Fornax")

  • Apply Synthetic leader traits to machine leaders that qualify (added to the base game in 3.6) - previously, this was part of a companion mod
  • Properly allow all non-robotic leaders to roll for brainslugs in countries that have completed the special project
  • Ensure leaders have the corresponding patron-specific ruler and class-specific "Chosen" traits when possible
  • Ensure leaders with any "Chosen" traits do not have the regular, non-"Chosen" psionic traits