Stellaris

Stellaris

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Leader Traits: Clone Army - All Leader Classes
   
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24 Mar, 2022 @ 9:33pm
23 Jun, 2023 @ 9:02pm
9 Change Notes ( view )
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Leader Traits: Clone Army - All Leader Classes

In 1 collection by corsairmarks
Corsair's Stellaris Mods
57 items
Description
Overview
Have you ever wondered what other Clone Army leaders might be able to do, when not leading a fleet? Or maybe wondered why their (thematically-appropriate) generals don't have any special bonuses? Well wonder no more! With this mod, your Origin: Clone Army empires will have a full suite of special traits, including your rules. As you might expect, these bonuses are largely related to naval and army bonuses.

Changes
Adds twelve new traits for leaders from Clone Soldier species, one for each non-Admiral leader class for regular, Ascendant, and Descendant clone soldiers. These traits follow roughly the same scaling as the built-in Clone Army Admiral traits: the Ascendant trait is about twice as powerful, while the Descendant trait is about half as powerful. In order to ensure all Clone Soldier leaders have their traits applied when completing one of the mutually-exclusive Clone Army special project choices, this mode needs to preempts three events related to adjusting Clone Soldier leader traits.

Compatibility
Preempts three of the built-in Origin: Clone Army events: clones.22, clones.23, and clones.24. These events need to be replaced so that Clone Soldier traits can be up-/down-graded when completing the relevant special projects, therefor this mod will not work with other mods that also replace these events.

Built for Stellaris version 3.8 "Gemini." Not compatible with achievements.

Not Included in "Subtle Polish"
This mod is intentionally not included in my modpack Subtle Polish: A Collection of Fixes and Enhancements because it is a considerable buff to leaders for empires with Origin: Clone Army. It is otherwise fully compatible.

Known Issues
Preempting an event causes the game to log an error, so expect to see three error.log entries similar to these:
[00:15:19][eventmanager.cpp:368]: an event with id [clones.22] already exists! file: events/clone_army_events.txt line: 441 [00:15:19][eventmanager.cpp:368]: an event with id [clones.23] already exists! file: events/clone_army_events.txt line: 555 [00:15:19][eventmanager.cpp:368]: an event with id [clones.24] already exists! file: events/clone_army_events.txt line: 622
Changelog
See Change Notes

Source Code
Hosted on GitHub[github.com]

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4 Comments
Deagroth 4 Jun, 2024 @ 7:41pm 
The only adjustments that I can see this needing are the references to the changed leader classes as well as if something is for a planet or sector modifier.

governor is now official
admiral and general were combined into commander

So all of the admiral and general traits could be combined.
REDbeard 24 Mar, 2024 @ 12:53am 
Please revive this if you can.
corsairmarks  [author] 25 Apr, 2023 @ 11:46pm 
With the upcoming new DLC "Galactic Paragons" as part of patch 3.8 "Gemini," I anticipate this mod will need significant adjustments.
Mr. Balls Johnson 28 Mar, 2022 @ 10:43am 
Awesome, should be in the base game.