Stellaris

Stellaris

(Legacy 3.2) Worthy Ascension Perks
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Update: 3 Dec, 2021 @ 11:19am

Update 1.5.2:

Fixed Hydrocentric:
- There was an issue where the Hydrocentric Ascension Perk was not showing up. Should be fixed now.

Update: 28 Nov, 2021 @ 12:04pm

Update 1.5.1:

Fixed Imperial Prerogative (Bureucrat Jobs):
- When updating the mod to 1.5 and changing the pop job files, I forgot to update the bureucrats so Imperial Prerogative didn't give +2 Administrative Capacity to bureucrats. I would make the joke that I don't respect them, but I literally just forgot.

Update: 28 Nov, 2021 @ 11:56am

Update 1.5:

Updated to 3.2.*:
- Update 3.2 "Herbert" changed the pop job files, causing my mod to make pops do worker strikes (pops don't work) due to conflicts with the base game. The troublemakers have been arrested The mod has been fixed.

Update: 15 Oct, 2021 @ 9:08pm

Update 1.4.1:

Galactic Force Projection:
- Fixed Soldier Jobs, they were not giving additional Naval Capacity.

Update: 18 Sep, 2021 @ 6:03pm

Update 1.4:

Updated to 3.1.*:
- It has come to my attention that the 3.1 "Lem" Update made several changes to Traditions, Ascension Perks, etc, causing this mod to be outdated. The mod should work now.

Suggestions/support/feedback reactived:
- With the mod returning to 3.1, I'll also be taking player feedback to possible changes in the Ascension Perks again.

Update: 28 Apr, 2021 @ 3:34pm

Update 1.3.1:

Removed compatibility with NSC2:
- Due to changes in starbase modules, a compatibility patch with NSC2 was created.

Added missing tooltips:
- Some effects given by the Ascension Perks didn't show up, like unlocking all blocker technologies when selecting Mastery of Nature. Now they do.

Update: 26 Apr, 2021 @ 7:56pm

Update 1.3:

Sorry for the long time to update. Got an entire week full of exams and homework, so I was too busy to update the mod.

Rebalanced Executive Vigor:
- Edict Capacity now won't change (was +4)

Rebalanced Imperial Prerogative:
- (NEW!) +25% Administrative Capacity
- (NEW!) Bureaucrat Jobs now get an extra +2 Administrative Capacity

Rebalanced Grasp the Void:
- Removed Starbase Upgrade Cost -25%
- Removed Starbase Building Cost -25%
- Removed Starbase Module Cost -25%
- (NEW!) Starbase Upgrade Speed +50%
- (NEW!) Starbase Building Speed +50%
- (NEW!) Starbase Module Speed +50%

Rebalanced Galactic Force Projection:
- Removed Ship Build Speed +15%
- Removed Ship Build Cost -20%
- Removed Ship Upkeep -25%
- Naval Capacity now won't change (was +120)
- (NEW!) Soldier, Warrior Drone and Duelist Jobs now get an extra +2 Naval Capacity
- (NEW!) Starbase Anchorage Module now get an extra +2 Naval Capacity

Rebalanced Defender of the Galaxy:
- (NEW!) +25% Diplomatic Weight

Rebalanced Galactic Contender:
- Diplomatic Weight changed from +20% to +25%
- Damage to Awakened Empires changed from +33% to +50%
- Damage to Fallen Empires changed from +33% to +50%
- Damage to The Gate-builders changed from +33% to +50%

Update: 20 Apr, 2021 @ 5:31pm

Update 1.2.1:

Compatibility with NSC2:
- Update 1.2 broke the compatibility patch with NSC2, so I fixed it again here lol

Update: 20 Apr, 2021 @ 5:02pm

Update 1.2:

Rebalanced Eternal Vigilance:
- Starbase Capacity removed (was +10)
- (NEW!) Defense Platform Damage +25%

Rebalanced Executive Vigor:
- Edict Cost is now -25% (was -50%)
- (NEW!) Edict Capacity changed from +2 to +4

Rebalanced Galactic Force Projection:
- (From 1.0) Naval Capacity changed from +20 to +40
- (NEW!) Ship Build Speed +15%
- (NEW!) Ship Build Cost -20%
- (NEW!) Ship Upkeep -25%

Update: 18 Apr, 2021 @ 10:29am

Update 1.1:

Added compatibility with NSC2:
- NSC2 used to override the Ascension Perks Grasp the Void and Eternal Vigilance. Now it uses this mod's values.
- To use NSC2 with this mod, make it so your load order is sorted from A to Z.

Buffed Eternal Vigilance:
- Now it also gives Starbase Capacity +10.

Nerfed Imperial Prerogative:
- Administrative Capacity now won't change (was +25%)
- Empire Sprawl from Pops is now -15% (was -20%)
- Empire Sprawl from Districts is now -10% (was -15%)

Nerfed Interstellar Dominion:
- Claim Influence Cost is now -30% (was -50%)
- Starbase Influence Cost is now -30% (was -50%)

Nerfed One Vision:
- Monthly Unity is now +20% (was +25%)

Nerfed Galactic Force Projection:
- Fleet Command Limit now won't change (was +40)
- Naval Capacity is now +120 (was +160)