Stellaris

Stellaris

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(Legacy 3.2) Worthy Ascension Perks
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17 Apr, 2021 @ 6:09pm
3 Dec, 2021 @ 11:19am
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(Legacy 3.2) Worthy Ascension Perks

Description
Thank you Mute for updating this mod for 3.3.X and 3.4.X.
I've decided to nominate your updates as the new official/updated versions since I'll no longer be working on this mod in the future.



3.2 "Herbert" Update ✔️

Ah, Ascension Perks. Your rewards for finishing entire traditions trees, "defining characteristics that emerge as a product of the socio-cultural evolution represented by the Traditions intertwining with the empire's identity" (wiki).
They're a pretty big deal. Or at least, they should be.

It's pretty common knowledge that not all ascension perks are created equal. Some are extremely valuable, while others are... there... if you ever need them for something.
Let's be honest, we only have so many slots for Ascension Perks, so we should be using them to the maximum. But some of them are not worth picking, let alone considering. So I made them!

I present to you... Worthy Ascension Perks!
Making those neglected Ascension Perks worth your time!

Changes are shown as images on this page.



We have a discussion open to talk about suggestions. Suggestions as regular comments will be ignored.

If you think a Ascension Perk is too overpowered, let me know!
If you think a Ascension Perk is still unworthy, let me know!
If you have any ideas for any Ascension Perks, let me know!
Popular Discussions View All (1)
1
30 Sep, 2021 @ 5:01pm
Suggestions for Worthy Ascension Perks
OnlyKarlos
175 Comments
Cuerveria 23 Feb, 2023 @ 2:05pm 
This mod causes the new traditions to be missing tooltips. Any fix?
The Dank Lord [GER] 17 Apr, 2022 @ 6:35am 
was an awesome mod but too bad I can't use it anymore. For some reason this mod creates a bug where the Uplink Node from machine empires don't produce any Unity anymore...
MrFunEGUY 5 Apr, 2022 @ 8:41pm 
Thanks for originally making this!
OnlyKarlos  [author] 19 Mar, 2022 @ 2:10pm 
@ClockworkC0rvus officially and fully abandoned, I don't intend to update it to any future versions.

@Mute you can keep it up and update it to future versions if you want, no need to call it an unofficial update.
mute 19 Mar, 2022 @ 11:53am 
https://sp.zhabite.com/sharedfiles/filedetails/?id=2781513468
Did an unofficial update to 3.3.* to get rid of the admin cap - unity issues among other things.
@Only Karlos will take this down again if you want
ComradeCorvus 19 Mar, 2022 @ 6:38am 
Just wanting to clarify. At the top of the description, it says that the mod is abandoned, but in your last comment you said you will update it when you get some free time to do so, so is it just on hiatus or fully abandoned. I just want clarification, so I can post it in the abandoned mods channel on the Stellaris modding den discord if you don't plan on revisiting it.
JC12231 1 Mar, 2022 @ 12:18pm 
fair enough, i just wasn't sure why it modified those jobs, i wasn't expecting the mod to be broken in that way, but i guess some ascension perks modify bureaucrats?

i was expecting some things to be broken since its not updated for 3.3, that one just caught me off guard
OnlyKarlos  [author] 1 Mar, 2022 @ 6:44am 
@JC12231 the description says 3.2 "Herbert" Update so it's not updated to 3.3 and the new changes yet. I'll update it when I get some free time to do so.
JC12231 26 Feb, 2022 @ 1:48pm 
Not entirely sure why, but this mod edits some of the specialist pop jobs, which includes bureaucrat, which now produces Unity instead of Admin Cap, so using this mod currently makes bureaucrats still produce admin cap, which is useless now, instead of unity.

So until the dev fixes that, don't use the mod, or just patch it out manually.
{OG} MasterPiece 8 Feb, 2022 @ 6:34am 
Maybe buffing transcendent learning would be sweet?