Stellaris

Stellaris

Ancient Empire 2.0 [Stellaris 4.0]
Showing 11-20 of 373 entries
< 1  2  3  4 ... 38 >
Update: 13 May @ 10:04am

Ancient AI leaders will provide planetary building cap modifier.
Fixed a bug where advanced pirate's system cannot be correctly located.

Update: 13 May @ 7:57am

Fixed a bug where advanced pirate's system cannot be correctly located.

Update: 13 May @ 12:31am

Fixed a bug where bio science constructor is not a science ship.
Updated some icons.

Update: 12 May @ 6:49am

Fixed a bug where Light of the Lonely Star cannot be spawned.

Update: 12 May @ 12:01am

Added bio tactical support ship and bio science constructor.
Fixed a bug where remove_all_district might cause CTD in some situations.
Fixed a bug where some ancient buildings shown in the building list incorrectly.
Fixed a bug where some of industrial city/hive/machine world's zone provides too many pop jobs.
Fixed some localisation errors.

Update: 11 May @ 1:44am

Improved compatibility with some vanilla events.

Update: 11 May @ 1:38am

Added Commercial Segment/District for Ancient Ringworld and Industrial City/Hive/machine World.
Improved compatibility with some vanilla events.

Update: 10 May @ 2:31am

Fixed some incorrect events.

Update: 10 May @ 1:46am

Fixed a bug where some buildings will be incorrectly removed by Paradox or cannot be built.
Compatible with bio ship's destroyers, cruisers and battleships technologies.

Update: 10 May @ 1:02am

Fixed a lot of incorrect events, triggers, and localisation.