Stellaris
Ancient Empire 2.0 [Stellaris 4.0]
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Aggiornamento: 13 mag, 10:04

Ancient AI leaders will provide planetary building cap modifier.
Fixed a bug where advanced pirate's system cannot be correctly located.

Aggiornamento: 13 mag, 7:57

Fixed a bug where advanced pirate's system cannot be correctly located.

Aggiornamento: 13 mag, 0:31

Fixed a bug where bio science constructor is not a science ship.
Updated some icons.

Aggiornamento: 12 mag, 6:49

Fixed a bug where Light of the Lonely Star cannot be spawned.

Aggiornamento: 12 mag, 0:01

Added bio tactical support ship and bio science constructor.
Fixed a bug where remove_all_district might cause CTD in some situations.
Fixed a bug where some ancient buildings shown in the building list incorrectly.
Fixed a bug where some of industrial city/hive/machine world's zone provides too many pop jobs.
Fixed some localisation errors.

Aggiornamento: 11 mag, 1:44

Improved compatibility with some vanilla events.

Aggiornamento: 11 mag, 1:38

Added Commercial Segment/District for Ancient Ringworld and Industrial City/Hive/machine World.
Improved compatibility with some vanilla events.

Aggiornamento: 10 mag, 2:31

Fixed some incorrect events.

Aggiornamento: 10 mag, 1:46

Fixed a bug where some buildings will be incorrectly removed by Paradox or cannot be built.
Compatible with bio ship's destroyers, cruisers and battleships technologies.

Aggiornamento: 10 mag, 1:02

Fixed a lot of incorrect events, triggers, and localisation.