Stellaris
Ancient Empire 2.0 [Stellaris 4.0]
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Ενημέρωση: 29 Ιουν 2023 στις 8:07

Added special resource-related traits.
Increased consumption of minor artifacts for various events.
Different font colors can be used to distinguish whether you have seen an ancient record of Alpha Area.
Fixed some localization errors.

Ενημέρωση: 27 Ιουν 2023 στις 8:59

Produces of Psionic Conduit will be affected by pop produce modifiers.
Produces of ancient ruins in Epsilon Area (and the ancient archives in other areas) will not be affected by pop produce modifiers.
Fixed a bug where some modifiers were invalid.

Ενημέρωση: 21 Ιουν 2023 στις 7:59

Exploration and archaeological components of the science constructor can only carry 2 per ship.
Small events will have a higher chance of triggering as the main event progresses.
Fixed a bug where it was sometimes impossible to build special ancient buildings.

Ενημέρωση: 9 Ιουν 2023 στις 8:04

Fixed a bug that the ancient civilization ship model lacked a section model of the science constructor.
Fixed a bug where the Dimension Obelisk could provide more districts than the size of the planet.

Ενημέρωση: 7 Ιουν 2023 στις 6:21

Added a new sections for science constructor.
Optimized triggers of situations, improved their performance.

Ενημέρωση: 5 Ιουν 2023 στις 8:07

Fixed an event bug.

Ενημέρωση: 4 Ιουν 2023 στις 7:30

Adjusted required research points of some technologies.
Added the ability to use ancient knowledge to increase the skill of leaders.
Cost of building ancient buildings using ancient knowledge will gradually increase, but the time consumption will gradually decrease.
Fixed a bug where auras did not work correctly in some cases.
Fixed some localization errors.

Ενημέρωση: 1 Ιουν 2023 στις 6:36

Added leaders to the fleet of the Zeta Area and Psi Area Defensive Systems.
Added extra traits to Starlight-II.
Fixed a bug of Starlight-II portrait.

Ενημέρωση: 30 Μαϊ 2023 στις 8:01

Fixed an event bug.

Ενημέρωση: 29 Μαϊ 2023 στις 0:26

Fixed a bug where special primitives cannot be spawned.