Stellaris

Stellaris

Ancient Empire 2.0 [Stellaris 4.0]
Ergebnisse 241–250 von 376
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Update: 19. Okt. 2022 um 7:49

optimized the execution process of some events.

Update: 13. Okt. 2022 um 9:03

Update: 4. Okt. 2022 um 1:37

The mod's ui will use the new fonts.
Reduced wait times for some events.
Reduced the amount of particle effects generated.
Fixed some bugs where event triggers were invalid.
Fixed a bug where the corporate branches on the planet would not be destroyed when the crisis faction controlled the planet.
Fixed a bug where ships that sometimes could not be destroyed.

Update: 30. Sep. 2022 um 20:54

Fixed some bugs caused by Paradox who changed "archeaological" into "archaeological" in a modifier.

Update: 25. Sep. 2022 um 7:18

Fixed a bug that some ships could not be built correctly.

Update: 23. Sep. 2022 um 4:34

Added icons for some megastructures.
Optimized the trigger of some events.

Update: 21. Sep. 2022 um 19:42

New content:
Allows trading of existing ancient technologies between countries.
Added the ability to set default weapons for Starlight series ships when different weapons are available.
Added the ability to use the default template for the Gate of Vortex in the Eta Area.
Survey ships in the Eta Area now have a default design.
A certain number of starfish ships can be built after repairing the ancient starfish warships.
Ancient starfish battleships can now be enhanced using subsystems.
More information on Ancient Sectors can be obtained from the Archivists in Iota Area, their responses will be related to the progress of the event.
Part of the knowledge of the Iota Area's Archivist can reduce the waiting time for the corresponding event or provide other assistance.
Added some available subsystems for some ships.
Added branch and overlord versions of most event buildings.

Content adjustment:
Fantastic xenophobic Lost Empires will no longer agree to share psionic technology.
The ancient security system now needs to be unlocked by researching ancient ships instead of waiting for the mtth event to trigger.
Reduced the number of obstacles that psionic environments generate on ring worlds.
Reduced time to pass through psionic portals.
Slightly reduced the aggression of the Vortical Fairy, an ancient ship in the Eta Area.
Reduced the number of obstacles on the Eta Area ring world.
Anchors will tend to be more evenly distributed across the galaxy.
Increased the chance of players using subsystems to kill non-player faction admirals.
Increased the trigger probability of some small events.
Added 2 Aux slots for tactical support ships and added corresponding energy of power core.
Moved up the time allowed for the Advanced Colonizer event to trigger.
Increased the probability of obtaining Science constructors.
Science constructors no longer automatically build hyperspace repeaters.
Increased the amount of ancient knowledge available.
Updated particle effects for some ships.
Updated some UI.

optimization:
Optimized the memory usage of research projects.
Optimized the memory usage of particle effects.
Modified the effect mechanism of most auras to reduce unnecessary performance consumption.
Optimized the sliding speed of the localized slider.

Bug fixes:
Fixed a bug where sometimes the event that the ship was destroyed would trigger repeatedly.
Fixed the bug that some ships did not have the FTL inhibitor.
Fixed a bug where auto-constructing megastructures would complete instantly.
Fixed a bug where orbital rings would not be destroyed correctly when destroying planets.
Fixed a bug where building an observation station in a reserved area would not automatically select a quest.
Fixed the bug that the original primitive civilization buildings would not disappear when occupying the preserved world.
Ancient barrier district in the Gamma Area will now prevent any district from being built on the planet.
Fixed a bug where the number of shipyards obtained by building extended shipyards in the ancient fortress of Gamma Area would not change with difficulty.
Fixed a bug where Star in Aurora's intersystem attack would sometimes fail.
Switching weapons on Starlight series ships will no longer kill their fleet admirals.
Fixed a bug where the psionic container subsystem would sometimes not work.
Fixed a bug that sometimes the army of the Shroud Invaders could not kill the enemy correctly.
Fixed a bug that would cause the game to crash when Psionic Storm destroys Habitat.
Fixed a bug where ancient ruins were not correctly generated in the ring world of Theta Area.
Fixed a bug where the Theta Area would sometimes generate multiple wormholes.
Fixed a bug where the Key of Twilight's POI would sometimes spawn repeatedly.
Fixed a bug where the Key of Twiligh would disappear when repaired.
Fixed a bug where some advanced tactical support ship auras could be obtained without research.
Fixed some localization bugs.

Update: 31. Juli 2022 um 1:39

Update: 30. Juli 2022 um 6:21

Update: 30. Juli 2022 um 5:15