Stellaris

Stellaris

The Sleeper 2 - Fallen Hivemind
Showing 1-10 of 24 entries
< 1  2  3 >
Update: 31 May, 2022 @ 11:49am

Update: 25 May, 2022 @ 4:30am

Update: 24 May, 2022 @ 8:56am

- 3.4 update
- also added a situation to track the sleepers berserk awakening easier

Update: 26 Apr, 2022 @ 9:43am

TN-3 may now actually join an empire they like if the sleeper wakes up in any way.
tweaked some stuff

Update: 24 Apr, 2022 @ 5:54am

Bugfixes

Update: 20 Mar, 2022 @ 6:16am

Update: 12 Mar, 2022 @ 11:50am

Updated to 3.3.*.
- I also improved localization a bit and enhanced some scripts using the new script variables paradox added in the new version.
- I also added a sort of "soft compatability" for other mods that make FEs stronger: when truly awakening, the sleeper will now spawn fleets until it is superior to the other FEs.
- changed what traits the cattle species have. Added latent psionic and nervestapled trait to them.

Update: 5 Feb, 2022 @ 4:34am

3.2.* Update

- feeder thrall now requires 33% food and minerals, as well as the -100% pop growth
- revamped the sleepers solar systems. Also added some flavor.

Update: 9 Dec, 2020 @ 10:31am

- fixed a bug where the first wave of the feral awakening would spawn infinite fleets if you attacked while the first wave event was running
- adjusted the natural aggro value increase

Update: 27 Nov, 2020 @ 10:28am