Stellaris
The Sleeper 2 - Fallen Hivemind
Mostrando 1-10 de 24 aportaciones
< 1  2  3 >
Actualización: 31 MAY 2022 a las 11:49

Actualización: 25 MAY 2022 a las 4:30

Actualización: 24 MAY 2022 a las 8:56

- 3.4 update
- also added a situation to track the sleepers berserk awakening easier

Actualización: 26 ABR 2022 a las 9:43

TN-3 may now actually join an empire they like if the sleeper wakes up in any way.
tweaked some stuff

Actualización: 24 ABR 2022 a las 5:54

Bugfixes

Actualización: 20 MAR 2022 a las 6:16

Actualización: 12 MAR 2022 a las 11:50

Updated to 3.3.*.
- I also improved localization a bit and enhanced some scripts using the new script variables paradox added in the new version.
- I also added a sort of "soft compatability" for other mods that make FEs stronger: when truly awakening, the sleeper will now spawn fleets until it is superior to the other FEs.
- changed what traits the cattle species have. Added latent psionic and nervestapled trait to them.

Actualización: 5 FEB 2022 a las 4:34

3.2.* Update

- feeder thrall now requires 33% food and minerals, as well as the -100% pop growth
- revamped the sleepers solar systems. Also added some flavor.

Actualización: 9 DIC 2020 a las 10:31

- fixed a bug where the first wave of the feral awakening would spawn infinite fleets if you attacked while the first wave event was running
- adjusted the natural aggro value increase

Actualización: 27 NOV 2020 a las 10:28