Space Engineers

Space Engineers

Water Mod
目前顯示第 31-40 項,共 162 項
< 1  2  3  4  5  6 ... 17 >
更新:2022 年 12 月 26 日 @ 下午 3:10

更新:2022 年 12 月 12 日 @ 下午 2:02

Version 3.12
* Added `MinFogDensity`, `FogDensityDepth`, `FogDensityDepthScalar`, and `InitialSunIntensity` to material definition
* Xbox Edition is now Console Edition
* Fixed Console Edition render being based at characters foot instead of head
* Fixed tide render being offset
* Added server-side command validation
* Added commands `/whelp` `/wcommands` `/wcommandlist` `/wversion` `/wbuoyancy` `/wrradius` `/wrelativeradius` `/wcurrentspeed` `/wcurrentscale` `/wtideheight` `/wtidespeed` `/wpdrag` `/wmaterials` `/wmateriallist` `/wmaterial` `/wsettings` `/wcrush` `/wrate` to Console Edition
* Improved cross-play functionality with Console Edition
* Fixed "Too many args" exceptions being one too high
* Fixed "Not enough args" exceptions being one too high
* Fixed Console Edition render entity sometimes being killed by trash collector
* Improved `/whelp` command parsing
* Commands now filter empty arguments
* Console Edition command responses are no longer sent to every player

更新:2022 年 11 月 13 日 @ 下午 2:47

Version 3.11
* `/wrradius` no longer requires water to work
* Center of buoyancy render now extends across the extents of the ship
* Improved visibility of Center of buoyancy lines

更新:2022 年 10 月 9 日 @ 上午 8:07

更新:2022 年 10 月 5 日 @ 下午 6:22

A backup config file will be loaded in the case none are found

更新:2022 年 9 月 28 日 @ 上午 10:43

When an exception occurs, grids will no longer clang.

更新:2022 年 9 月 28 日 @ 上午 10:26

Revert angular drag changes

更新:2022 年 9 月 24 日 @ 上午 8:43

更新:2022 年 9 月 20 日 @ 下午 6:13

更新:2022 年 9 月 20 日 @ 下午 4:44

* API Fixes
* Fixes