Space Engineers

Space Engineers

Water Mod
Mostrando 31-40 de 162 aportaciones
< 1  2  3  4  5  6 ... 17 >
Actualización: 26 DIC 2022 a las 3:10 p. m.

Actualización: 12 DIC 2022 a las 2:02 p. m.

Version 3.12
* Added `MinFogDensity`, `FogDensityDepth`, `FogDensityDepthScalar`, and `InitialSunIntensity` to material definition
* Xbox Edition is now Console Edition
* Fixed Console Edition render being based at characters foot instead of head
* Fixed tide render being offset
* Added server-side command validation
* Added commands `/whelp` `/wcommands` `/wcommandlist` `/wversion` `/wbuoyancy` `/wrradius` `/wrelativeradius` `/wcurrentspeed` `/wcurrentscale` `/wtideheight` `/wtidespeed` `/wpdrag` `/wmaterials` `/wmateriallist` `/wmaterial` `/wsettings` `/wcrush` `/wrate` to Console Edition
* Improved cross-play functionality with Console Edition
* Fixed "Too many args" exceptions being one too high
* Fixed "Not enough args" exceptions being one too high
* Fixed Console Edition render entity sometimes being killed by trash collector
* Improved `/whelp` command parsing
* Commands now filter empty arguments
* Console Edition command responses are no longer sent to every player

Actualización: 13 NOV 2022 a las 2:47 p. m.

Version 3.11
* `/wrradius` no longer requires water to work
* Center of buoyancy render now extends across the extents of the ship
* Improved visibility of Center of buoyancy lines

Actualización: 9 OCT 2022 a las 8:07 a. m.

Actualización: 5 OCT 2022 a las 6:22 p. m.

A backup config file will be loaded in the case none are found

Actualización: 28 SEP 2022 a las 10:43 a. m.

When an exception occurs, grids will no longer clang.

Actualización: 28 SEP 2022 a las 10:26 a. m.

Revert angular drag changes

Actualización: 24 SEP 2022 a las 8:43 a. m.

Actualización: 20 SEP 2022 a las 6:13 p. m.

Actualización: 20 SEP 2022 a las 4:44 p. m.

* API Fixes
* Fixes