Space Engineers

Space Engineers

Water Mod
Viser 31–40 av 162 bidrag
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Oppdatering: 26. des. 2022 @ 15.10

Oppdatering: 12. des. 2022 @ 14.02

Version 3.12
* Added `MinFogDensity`, `FogDensityDepth`, `FogDensityDepthScalar`, and `InitialSunIntensity` to material definition
* Xbox Edition is now Console Edition
* Fixed Console Edition render being based at characters foot instead of head
* Fixed tide render being offset
* Added server-side command validation
* Added commands `/whelp` `/wcommands` `/wcommandlist` `/wversion` `/wbuoyancy` `/wrradius` `/wrelativeradius` `/wcurrentspeed` `/wcurrentscale` `/wtideheight` `/wtidespeed` `/wpdrag` `/wmaterials` `/wmateriallist` `/wmaterial` `/wsettings` `/wcrush` `/wrate` to Console Edition
* Improved cross-play functionality with Console Edition
* Fixed "Too many args" exceptions being one too high
* Fixed "Not enough args" exceptions being one too high
* Fixed Console Edition render entity sometimes being killed by trash collector
* Improved `/whelp` command parsing
* Commands now filter empty arguments
* Console Edition command responses are no longer sent to every player

Oppdatering: 13. nov. 2022 @ 14.47

Version 3.11
* `/wrradius` no longer requires water to work
* Center of buoyancy render now extends across the extents of the ship
* Improved visibility of Center of buoyancy lines

Oppdatering: 9. okt. 2022 @ 8.07

Oppdatering: 5. okt. 2022 @ 18.22

A backup config file will be loaded in the case none are found

Oppdatering: 28. sep. 2022 @ 10.43

When an exception occurs, grids will no longer clang.

Oppdatering: 28. sep. 2022 @ 10.26

Revert angular drag changes

Oppdatering: 24. sep. 2022 @ 8.43

Oppdatering: 20. sep. 2022 @ 18.13

Oppdatering: 20. sep. 2022 @ 16.44

* API Fixes
* Fixes