Space Engineers

Space Engineers

Water Mod
Näytetään 31–40 / 162
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Päivitys: 26.12.2022 klo 15.10

Päivitys: 12.12.2022 klo 14.02

Version 3.12
* Added `MinFogDensity`, `FogDensityDepth`, `FogDensityDepthScalar`, and `InitialSunIntensity` to material definition
* Xbox Edition is now Console Edition
* Fixed Console Edition render being based at characters foot instead of head
* Fixed tide render being offset
* Added server-side command validation
* Added commands `/whelp` `/wcommands` `/wcommandlist` `/wversion` `/wbuoyancy` `/wrradius` `/wrelativeradius` `/wcurrentspeed` `/wcurrentscale` `/wtideheight` `/wtidespeed` `/wpdrag` `/wmaterials` `/wmateriallist` `/wmaterial` `/wsettings` `/wcrush` `/wrate` to Console Edition
* Improved cross-play functionality with Console Edition
* Fixed "Too many args" exceptions being one too high
* Fixed "Not enough args" exceptions being one too high
* Fixed Console Edition render entity sometimes being killed by trash collector
* Improved `/whelp` command parsing
* Commands now filter empty arguments
* Console Edition command responses are no longer sent to every player

Päivitys: 13.11.2022 klo 14.47

Version 3.11
* `/wrradius` no longer requires water to work
* Center of buoyancy render now extends across the extents of the ship
* Improved visibility of Center of buoyancy lines

Päivitys: 9.10.2022 klo 8.07

Päivitys: 5.10.2022 klo 18.22

A backup config file will be loaded in the case none are found

Päivitys: 28.9.2022 klo 10.43

When an exception occurs, grids will no longer clang.

Päivitys: 28.9.2022 klo 10.26

Revert angular drag changes

Päivitys: 24.9.2022 klo 8.43

Päivitys: 20.9.2022 klo 18.13

Päivitys: 20.9.2022 klo 16.44

* API Fixes
* Fixes