Space Engineers

Space Engineers

Water Mod
Viser 111–120 av 162 bidrag
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Oppdatering: 4. mai 2021 @ 13.59

Version 10
* Fixed API
* Registering and updating is now automatic, water objects are accessed through the static `WaterModAPI.Waters`
* Updated installation and usage guide in #water-api pins

Oppdatering: 3. mai 2021 @ 7.37

Version 2.9
* Improved bubble rendering
* Added /wrate to change the rate at which ice is collected
* Fixed /wcrush parse failure message
* Added /wcolor to change the color of the fog
* Potentionally fixed crash in Draw()

Oppdatering: 18. apr. 2021 @ 15.28

Version 2.8
* Improved wake rendering
* Vents can not collect oxygen under water

Oppdatering: 17. apr. 2021 @ 17.11

Version 2.7
* Improved command permissions
* Fixed water being culled on cameras/turrets with zoom
* Optimization to splash rendering
* Improved splash effects
* Improved wake effects
* Optimization to wake rendering
* Improved wake rendering
* Voxels are now accounted for sound volume
* Made seagull cawing less frequent
* Improved floating-point precision of large water sources

Oppdatering: 20. mars 2021 @ 7.35

Version 2.6
* Fixed SunOccluder entity being created on DS
* Fixed sun not being occluded underwater

Oppdatering: 12. mars 2021 @ 15.49

Version 2.5
* Fixed culling

Oppdatering: 8. mars 2021 @ 15.12

Version 2.4
* Fixed common culling issue
* Fixed issue with turbines

Oppdatering: 8. mars 2021 @ 7.54

Oppdatering: 8. mars 2021 @ 5.48

Oppdatering: 6. mars 2021 @ 8.24

Version 2.3
* Added old water texture `JWaterOld`
* Added water texture `JWaterDark`
* Added water texture `JWaterLight`
* Added water texture `JWaterFull`
* Render optimization
* Improved surface fade
* Improved Russian Translation
* Fixed entity at world center